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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Valterra Craven
313
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Posted - 2014.11.10 15:59:51 -
[1] - Quote
CCP Rise wrote:As promised, here is your brand new ship-moving ship - the Bowhead.
We originally expected this to be a sister ship to the Orca, but after digging into the details realized that it was really more of a freighter and by setting it up that way we could avoid heavier skill requirements that had nothing to do with its role. This means we are going to introduce a new skill: ORE Freighter, which requires ORE Industrial III and Advanced spaceship command V just like other faction freighter skills.
Seriously, you should just stop working on ships period. This business of releasing skills that affect exactly one ship are nonsense. I told you when you redid indys for the second time that the racial variants were stupid and that you should just convert everything to ORE and be done with it. Now that you are releasing even more niche ships and under the ORE banner you are going to release a new skill for it too? At this point you will now have three ORE related skills that affect ONE ship. This is getting out of hand and needs to stop. |
Valterra Craven
313
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Posted - 2014.11.10 20:08:56 -
[2] - Quote
I'm honestly curious if the ship given the size of the SMA is even statistically relevant for moving a few ships at a time.
Under what scenario besides moving rigged battleships does this ship make sense to use besides just flying the ship to destination?
In other words several questions need to be answered: A. How many rigged ships does the average pilot have that they want to move? B. How quickly are those rigged ships moved versus the time it would take for this slow ship to move them? C. Does the cost of this ship and the possible loss of billions in ships this ship would carry worth the cost of the ship itself plus its cargo?
Lets say I have a rigged battleship, a rigged cruiser, and a rigged frigate I need to move 10 jumps. How does the math work out that it makes more sense for me to spend roughly a billion on a ship to move these three ships 10 jumps?
I've seen a lot of people talk about HP but not about how efficient it would be to even move ships with such a small SMA.
More relevant, does CCP even ask itself these questions in the planning meetings and if so why isn't the math disclosed to the players? |
Valterra Craven
317
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Posted - 2014.11.11 16:00:02 -
[3] - Quote
CCP Rise wrote:Alright, added quite a bit of base hp (mostly in shield, some in structure) and changed the max velocity bonus to agility. OP is updated with new numbers.
The more I look at the skills outlay for how you guys set up Capital ships the more I think you guys haven't actually planned on these and just do them on a whim.
Take a look at the prereqs for the skill "Capital Ships" (hint: there are two!) Now take a look at the prereqs for the skill Capital Industrial Ships (hint: there are over 10!)
Please for the love of all that is rational remove the skills reqs that don't make since from the Capital Industrial Ships skill and move them to the roq and then use the Capital Industrial Ship Skill as the skill going forward for ships like the bowhead and the roq! |
Valterra Craven
319
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Posted - 2014.11.11 18:16:22 -
[4] - Quote
Warr Akini wrote: Again, try not to assume too much about the ganker mindset.
I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with.
And before I get started on why, no I don't believe hi-sec space should be 100% safe.
That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense? What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career. |
Valterra Craven
319
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Posted - 2014.11.11 18:25:00 -
[5] - Quote
Klyith wrote:Valterra Craven wrote: That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization.
Nah. Get yourself billions of dollars and you can get away with murder, even mass murder, in the real world.
Even in that example, it would seem that the amount of people able to achieve that level of get out of jail is very low, compared to anyone being able to do that in Eve. |
Valterra Craven
320
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Posted - 2014.11.11 18:26:56 -
[6] - Quote
Warr Akini wrote:
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago.
In my opinion it wasn't enough. If you are going to play a permanent criminal you should have to have the consequences of a permanent criminal for more than just 30 days, and that means blinky red or yellow. |
Valterra Craven
320
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Posted - 2014.11.11 18:29:31 -
[7] - Quote
Slap Chop wrote:Valterra Craven wrote:Klyith wrote:Valterra Craven wrote: That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization.
Nah. Get yourself billions of dollars and you can get away with murder, even mass murder, in the real world. Even in that example, it would seem that the amount of people able to achieve that level of get out of jail is very low, compared to anyone being able to do that in Eve. Similar to how the amount of people able to effectively gank freighters in EVE is very low.
You will note I did not limit my point to just freighters. I'm talking about ALL hi sec ganking, which comparatively every tom **** and harry can accomplish. |
Valterra Craven
320
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Posted - 2014.11.11 18:30:18 -
[8] - Quote
Warr Akini wrote:Valterra Craven wrote:Warr Akini wrote:
And Valterra, I follow your meaning. You may want to consider looking at the Kill Right mechanic and the nerfs to security status ticks made several months ago.
In my opinion it wasn't enough. If you are going to play a permanent criminal you should have to have the consequences of a permanent criminal for more than just 30 days, and that means blinky red or yellow. I understand you, but let me explain something you may not be considering - when you have 100 kill rights from ganking 100 guys, you are basically vulnerable at all times. And those kill rights keep getting generated -all the time-. That means if you are a permanent criminal, you are permanently vulnerable. I promise.
You are not permanently vulnerable in the same way that blinky is. |
Valterra Craven
320
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Posted - 2014.11.11 18:39:10 -
[9] - Quote
Klyith wrote:
Anyways it's a dumb train of thought because alts. It eventually leads to saying that CCP has to ban anyone that starts a new account while a previous account has a criminal character. Or that CCP do something like identify real players and spread their criminal status across all characters. People would quit the game. I'd quit and I don't even gank but once in a blue moon.
The difference is that alts cost money to train and its burden. I'm not saying it should be taken that far that CCP should ban people for the activity, nor am I saying that restrictions should follow the account. I'm merely saying that the mechanic in its current form needs work because criminal activity should in no way be possible to be a permanent career. Things always catch up to you IRL and they should in game as well.
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Valterra Craven
320
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Posted - 2014.11.11 18:47:12 -
[10] - Quote
Slap Chop wrote:Valterra Craven wrote:Things always catch up to you IRL
Oh come on, that's just naive.
No, its statistics. |
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Valterra Craven
320
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Posted - 2014.11.11 19:16:05 -
[11] - Quote
Rowells wrote:Valterra Craven wrote:because criminal activity should in no way be possible to be a permanent career. Why?
Then on the flip, why shouldn't it be that way? |
Valterra Craven
320
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Posted - 2014.11.11 19:18:01 -
[12] - Quote
Tippia wrote:Valterra Craven wrote:because criminal activity should in no way be possible to be a permanent career. That is probably the most nonsensical thing I have ever seen on these forums. Not only should it be a possible permanent career GÇö it must be a possible permanent career, or the game is broken on a fundamental level and in dire need of a redesign to make the destruction/production/trade cycle work again.
Your flare for exaggeration aside, what is your supporting evidence/argument to make that work? I'm pretty sure that if you compared the destruction amounts from hi sec ganking to low sec and null sec destruction that the numbers would be laughably far apart. If you are going to make that claim then by all means prove it.
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Valterra Craven
320
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Posted - 2014.11.11 19:19:55 -
[13] - Quote
Now come back to me when you've run the numbers for people that are not caught after repeatedly doing the same activity for decades or more. Keep in mind that those numbers are for all crimes, which a lot of them could be once or a few times. |
Valterra Craven
320
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Posted - 2014.11.11 19:24:44 -
[14] - Quote
Querns wrote:I love this constant assertion that being in highsec is somehow a requirement for new players. My organization is one of the most effective in the game at recruiting brand new players (to the exclusion of all over forms of recruitment, even!) and our policy is to tell newbies to abandon highsec entirely, the second they land in our corporation, and never look back. Hell GÇö I, myself, having only played the game for four years, did exactly this when I was recruited.
Well to be fair, it depends on how far you want to take the argument high sec is a requirement. Its not like you start the game in null sec with all the tutorials there... |
Valterra Craven
320
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Posted - 2014.11.11 19:34:37 -
[15] - Quote
Rowells wrote:Valterra Craven wrote:Rowells wrote:Valterra Craven wrote:because criminal activity should in no way be possible to be a permanent career. Why? Then on the flip, why shouldn't it be that way? I'm sorry, no. I don't have to explain why someones preferred career is enjoyable. Thats a major aspect as to why to keep it around. Good try flipping the question on me.
Sorry, but that's not how debates work. I've offered an argument with supporting evidence as to why something shouldn't be a certain way. If you want to make a point other than just to say you are wrong, then go ahead, but otherwise I'm not interested in anything else.
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Valterra Craven
320
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Posted - 2014.11.11 19:40:55 -
[16] - Quote
Rowells wrote: Maybe you could supply those numbers then? Or do you not have them?
Well that might be hard for modern crimes, but if you look at things historically for example at lets say pirates:
"Most pirates didnGÇÖt last very long. It was a tough line of work: many were killed or injured in battle or in fights amongst themselves, and medical facilities were usually non-existent. Even the most famous pirates, such as Blackbeard or Bartholomew Roberts, only were active in piracy for a couple of years. Roberts, who had a very long and successful career for a pirate, was only active for about three years from 1719 to 1722"
Or we could look at something like mob crime that used to be a big problem back in the day, but the laws changed and today things are different (for the record I've had a lot of experience with "conspiracy" laws and just how easy it is to prosecute someone under them, but if on the other hand you've also gotten to visit your friends in prison, then please don't let me step on your toes)
(As an aside The Daily show just did a skit on this recently about how ineffective the FBI is at actually tracking things http://redalertpolitics.com/2014/10/08/daily-show-searches-one-police-shooting-statistic-doesnt-exist/) |
Valterra Craven
320
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Posted - 2014.11.11 19:49:50 -
[17] - Quote
Tippia wrote:It has nothing to do with what is destroyed where (and incidentally, highsec systems sit at the top of the list of destroyed capital, see the FF2012 economy presentation) GÇö it has to do with how you cannot allow one part of the game that level of safety without breaking the industrial-economical balance or the core design principle of letting players dictate how they play and where.
We have only very recently made strides towards letting players actually make that choice, free of moronic and damaging restrictions that have long proven to suffocate the game. What you are suggesting is that they not only return, but are made worse than ever.
So my argument was that hi sec ganking should not be a permanent career. Your counter was that if it wasn't that it would destroy the game because it would imbalance the cycle needed for things to work out properly, aka things created need to be destroyed.
But the problem is that this argument is nonsensical because the items destroyed in hi sec ganking do not equal, nor do they account for more than a few percentage points of the total output that hi sec produces. Further to the point, if what you say IS true, then all of the recent nerfs to ganking would have started a death spiral in the economy, when that has clearly not happened.
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Valterra Craven
320
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Posted - 2014.11.11 19:56:42 -
[18] - Quote
Tippia wrote:
GǪyou have decided to not look up the facts of the matter and are just guessing and hoping for the best. More than that, you also skipped over a significant portion of my actual argument GÇö the one concerning the need for everything to be destructible everywhere, or the game breaks from the imbalance.
Oh, and you still didn't answer the question GÇ£why?GÇ¥
Facts of what matter? That nerfs to hi sec ganking haven't destroyed the economy? Also I never addressed that part of the argument because A. I never said they shouldn't and B. I agree with you.
Oh and I did answer the question. Look at my original post. Its stated pretty clearly there for anyone taking the time to read it.
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Valterra Craven
320
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Posted - 2014.11.11 20:02:25 -
[19] - Quote
War Kitten wrote:
Keep in mind that as capsuleers, we're like superheros (or super-villains) to the average citizen in the Eve universe. We're Bill Gates-rich - even the poorest newbie that started the game last week has more money and more earning capability than the top 1% of standard citizens. We have the means to nearly any end. Concord can only hope to punish, not prevent. Death does not stop us - we have clones.
So yeah, throw me in jail... give me the death penalty... I'll be back...
EDIT: Oh, and there probably aren't many statistics to run for people that repeat the same crime successfully for decades.... because they're successful at it by definition.
Keep in mind that as capsuleers we aren't in actuality goods. Clones can be destroyed. The process can fail. The lore is there that this can happen, its just not exploited.
As to your comment, actually there can be. There's a reason serial killers are found, their patterns are studied and people realize the crime is connected to the same person. Yes things can be copied. But my point is this, given enough time and enough activity you will be caught. Put another way, if you are familiar with the pirate bay story, they recently just caught another founder after he skipped his country. He pissed off the wrong people and they were willing to track him down. In any case my point remains. Things do catch up to you as a matter of statistics and no matter of hand waving discounts this. |
Valterra Craven
320
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Posted - 2014.11.11 20:11:39 -
[20] - Quote
Rowells wrote: No. YOU offered argument so YOU have to support it. I am in no way obligated to make conjectures off of a very simple statement.
So apparently YOU don't know how debates work. Maybe you should read up on how to form arguments. And no you have not supported your argument as to why "criminal activity should in no way be possible to be a permanent career". The arguments previous were about ganking and the risks and reward etc etc etc. It is still your prerogative to explain yourself. You don't have to, but don't expect anyone to take you seriously afterwords.
Here's a quick breakdown of the child games you just tried to pull:
A makes a statement B asks him to explain it A says B should explain why not B says I asked you first A withdraws from argument with a parting statement of "i dont have to" B swigs more whiskey to abate the growing headache, even though it is only 1 in the afternoon
My arguement is that hi sec ganking should not be a permanent career. My supporting evidence is that in today's world criminals are not given limitless chances to change their ways. Eventually courts say enough is enough. There's a reason that the the 3 strikes policy for criminals exists.
That's what I said in my original post and thats what I've been arguing since.
So I've made a modified version of what actually took place. A. Made a statement B. Gave supporting arguments C. People argued that this was naive and would break the game. D. I offered more examples as to why this wasn't naive and wouldn't break the game.
You've done nothing of the sort. so good day.
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Valterra Craven
320
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Posted - 2014.11.11 20:13:16 -
[21] - Quote
Tippia wrote:Valterra Craven wrote:Facts of what matter? The one we're discussing. Keep up, or stop trying to dance around the creeping realisation you're having that your assertions are thoroughly uninformed. I'm discussing the fact that high sec ganking needs to be further nerfed. You are just arguing about things that don't actually exist. Quote:Oh and I did answer the question. No, you didn't, nor did you provide any evidence for your (non-existing) argument. All you've offered that comes even close is a thoroughly irrelevant comparison with a completely unrelated topic GÇö you have yet to answer why the game should be massively changed in that way. You are still just trying to dance around the fact that you have nothing even remotely resembling a coherent argument. SoGǪ why? Explain why. Properly, this time.
See above. Not my problem you can't follow my simple post.
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Valterra Craven
320
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Posted - 2014.11.11 20:23:58 -
[22] - Quote
Tippia wrote:Valterra Craven wrote:See above. Not my problem you can't follow my simple post. There is no answer to the question GÇ£whyGÇ¥ above. I take it to mean that this lack is supposed to be your answer, then. So to conclude: you can't think of a single solid reason why the game should change at a very fundamental level, effectively wiping out entire play styles. You could have just said so rather than do this whole silly song and dance number.
So its my fault you lack reading comprehension when the why has been so clearly stated numerous times? I'm glad you don't have to take any of the current standardized testing in the US... geeze. Here, maybe if I quote my original post and put tags around it so you can easily see the why we can clear this misunderstanding up?
Valterra Craven wrote:
I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with.
And before I get started on why, no I don't believe hi-sec space should be 100% safe.
That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. {THE WHY}Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense?{/THE WHY} What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career.
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Valterra Craven
320
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Posted - 2014.11.11 20:27:09 -
[23] - Quote
Querns wrote: At $10, how could you not? Shoot, I spent $10 for lunch today. Them's some cheap-ass friends.
$10? I don't think even a year long sub is that cheap, nor is the plex value anywhere near that...? Please tell me how you play for 10 dollars a month....
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Valterra Craven
320
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Posted - 2014.11.11 20:27:56 -
[24] - Quote
Rowells wrote:Valterra Craven wrote:Rowells wrote: No. YOU offered argument so YOU have to support it. I am in no way obligated to make conjectures off of a very simple statement.
So apparently YOU don't know how debates work. Maybe you should read up on how to form arguments. And no you have not supported your argument as to why "criminal activity should in no way be possible to be a permanent career". The arguments previous were about ganking and the risks and reward etc etc etc. It is still your prerogative to explain yourself. You don't have to, but don't expect anyone to take you seriously afterwords.
Here's a quick breakdown of the child games you just tried to pull:
A makes a statement B asks him to explain it A says B should explain why not B says I asked you first A withdraws from argument with a parting statement of "i dont have to" B swigs more whiskey to abate the growing headache, even though it is only 1 in the afternoon
My arguement is that hi sec ganking should not be a permanent career. My supporting evidence is that in today's world criminals are not given limitless chances to change their ways. Eventually courts say enough is enough. There's a reason that the the 3 strikes policy for criminals exists. That's what I said in my original post and thats what I've been arguing since. So I've made a modified version of what actually took place. A. Made a statement B. Gave supporting arguments C. People argued that this was naive and would break the game. D. I offered more examples as to why this wasn't naive and wouldn't break the game. You've done nothing of the sort. so good day. The conversation regarding why criminal gameplay should be removed is quoted 2 posts above you. And I read your previous arguments (at least for the 3 pages previous) and the argument had nothing to do with a total removal of criminal gameplay. The closest thing I found to an answer,"That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid." And then your following story of how it doesnt work that way anywhere else (not exactly a 'why') and how it should be changed. Why should ganking be punished harder? why should criminal gameplay become a PITA? Why should highsec become safer, by way of reducing the criminals ability?
Good thing I never argued for the total removal of criminal game play then! |
Valterra Craven
320
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Posted - 2014.11.11 20:31:34 -
[25] - Quote
Tippia wrote:No, it's your fault for trying to pass of an irrelevant tangent as an answer to the question of why the game should change so dramatically.
Well its your opinion that my argument as to why something to change is an irrelevant tangent. You haven't shown any evidence that a. its irrelevant, and b. that its a tangent.
Tippia wrote: None of this explains why the game should change. It only poses further question (viz. how does it make sense, to which the answer always is Gǣit's a gameGǥ). SoGǪ why should the game change?
Again, it doesn't explain why the game should change in your opinion. If you have further questions, please lets hear them. I'll answer them.
So... why shouldn't the game change to follow more sensical patterns of thought? |
Valterra Craven
320
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Posted - 2014.11.11 20:34:38 -
[26] - Quote
Ralph King-Griffin wrote: The three strikes system is an abhorent abuse of baisic morality it has absolutely nothing to do with internet space ships bringing it up in that context makes you look a complete fool as aposed to plain wrong
Oh, so we should just let criminals break the law into infinity? How is that not also an abuse of basic morality.
To be fair almost nothing has to do with internet space ships. Drawing parallels to the real world is a starting point. Humans play the game, humans built the game. So why shouldn't the game be compared to ideas of human justice?
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Valterra Craven
320
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Posted - 2014.11.11 20:41:44 -
[27] - Quote
Tippia wrote: GǪand the reason is because you have yet to make any kind of connection between your irrelevant tangent and you initial assertion. You have yet to explain why the game should change.[quote=Tippia]
The game should change because the risk reward balance is still skewed too favorably toward the attacker. (big note here since everyone is talking about freighters, that again, I'm talking about ALL high sec ganking, not just limited to freighters).
[quote=Tippia]Why notGÇ¥ means you can't actually think of a single reason why the game should change, and that is all you're saying here.
No, it just means you haven't made an actual argument for me to disprove beyond what I've already done. I've already done away with your argument that nerfing ganking further would not in anyway mess up the balance in creation and production, and because you've run out of arguments to attack my original one you are asking me to make further arguments. |
Valterra Craven
320
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Posted - 2014.11.11 20:43:10 -
[28] - Quote
Ralph King-Griffin wrote: And we do have a system, standing, crime wach and CONCORD are all part of that, if you don't feel that's enough then get out and do something about it.
And how do you think a lot of those systems came to being? I'm doing exactly what I need to do to effect a change in game mechanics. Writing about it on the forums and giving feedback to the devs.
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Valterra Craven
320
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Posted - 2014.11.11 20:52:03 -
[29] - Quote
War Kitten wrote: So you would be in favor of a game mechanic that would let someone hunt down and permanently destroy a clone, or prevent reanimation? Or are you saying this game based on player interaction should just have a magic threshold where it says "Poof, you lose because of too much killing"?
Nope. But I would be in favor of people that continually engage in high sec ganking receiving some form of permanent handicap while in high sec.
War Kitten wrote: Again, 1 or 2 examples of people getting caught is not data on the number of unsolved crimes. You're the one hand waving with anecdotes instead of numbers.
Regardless, that line of reasoning isn't relevant to ganking. We know who committed those acts - there's proof on the killboards. The issue goes back to the punishment, or lack thereof. As much as possible, the Eve world is about player interaction - players building, players destroying, players conquering, players policing. I'd be all for more mechanics that let players hunt other players for the atrocities they commit - real or imagined.
Again, I'm not talking about unsolved crimes. I'm talking about the statistical probability of your odds of getting caught and punished given that one repeatedly indulges in criminal behavior.
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Valterra Craven
320
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Posted - 2014.11.11 21:04:21 -
[30] - Quote
Tippia wrote:There is nothing for you to disprove. There is only the question you have yet to answer properly: why should the game change on such a fundamental level?
Again your opinion.
Tippia wrote:Quote:The game should change because the risk reward balance is still skewed too favorably toward the attacker. Do you have anything to support this assertion? More to the point, how does this in any way support or explain the assertion that you should not be allowed to be a permanent criminal?
Because being a permanent criminal means that the risks are not high enough to deter the activity. That's generally how most systems work. People have to weigh how much a short term activity will profit them versus the long term potential affects of that behavior and how it could affect their choices in the future. In the current system the question is only how profitable is this for me to do? Given that tags are easily purchased that is neatly added into the cost equation but does not address the long term repercussions of the behavior.
Tippia wrote:Quote:I've already done away with your argument that nerfing ganking further would not in anyway mess up the balance in creation and production No, you have just dismissed it by a neat combination of argument from ignorance and strawman argumentation. You have yet to actually adress the facts of the matter or the substance of my argument. Feel free to do that as well once you're done answering the question GÇ£why?GÇ¥
Oh, please point out to me where you proved that high sec ganking is a fundamental part of the game as a question of economy? Please also point out to me how asking you to do is is also a strawman. |
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Valterra Craven
320
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Posted - 2014.11.11 21:09:10 -
[31] - Quote
Tippa wrote:Valterra Craven wrote:Nope. But I would be in favor of people that continually engage in high sec ganking receiving some form of permanent handicap while in high sec. This already exists in numerous incarnations. You are in favour of the game as it already works.
Please elaborate. |
Valterra Craven
320
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Posted - 2014.11.11 21:16:17 -
[32] - Quote
Tippia wrote:Valterra Craven wrote:Because being a permanent criminal means that the risks are not high enough to deter the activity. Why should it be deterred?[/quote Why shouldn't it? This is the main problem with your argument about not answering "why" questions in a debate. The problem is that if I keep answering I'm continually on the offensive having to go down a rabbit hole to infinity. I've made a point. I've backed it. You disagree with it? Fine. Come up with substantive counter argument. Otherwise I'm not interested in childish games. Otherwise, please refer to this video: https://www.youtube.com/watch?v=YMB-0sE__cY
Tippia wrote: [quote]Oh, please point out to me where you proved that high sec ganking is a fundamental part of the game as a question of economy?
It was in the post where I pointed out your strawman. So the same post you did nothing? |
Valterra Craven
320
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Posted - 2014.11.11 21:22:01 -
[33] - Quote
Tippia wrote:No. Answer the question: why should it be deterred? No. Answer the question on why shouldn't it be deterred.
Tippia wrote: [quote]The problem is that if I keep answering I'm continually on the offensive having to go down a rabbit hole to infinity
That's what happens if you throw out baseless assertions like that. If you're not prepared to defend themGÇöif you feel that it's a problem that you keep being questionedGÇöstop throwing them out./quote]
No, its what happens when someone isn't actually willing to own an opinion and come up with a relevant reason on why a proposal is a bad idea. |
Valterra Craven
320
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Posted - 2014.11.11 21:27:14 -
[34] - Quote
Tippia wrote:So we can safely conclude that you can't think of a single reason why it should. Again, why didn't you just say so?
Again, I can safely conclude that you can't think of a single reason why it shouldn't. It works both ways.
Tippia wrote:Quote:No, its what happens when someone isn't actually willing to own an opinion and come up with a relevant reason on why a proposal is a bad idea. GǪand that is why those bad proposals will always be met with an incessant wall of Gǣwhy?Gǥ until the originator demonstrates that they can't actually support the baseless and ill-conceived opinion they vomited out for no apparent reason. Much like what keeps happening to you.
Look up the word baseless. It doesn't mean what you think it does. |
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Posted - 2014.11.11 21:29:10 -
[35] - Quote
baltec1 wrote:
Just answer the question already.
Done and Done.
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Posted - 2014.11.11 21:46:56 -
[36] - Quote
Tippia wrote:Nope. You see, there is a very simple reason why it shouldn't that remains true from the very start: because you fail to explain why. Your conclusion is based on a onus probandi fallacyGÇönot only is it not safe, it is fundamentally lacking in any kind of logical cohesion or validity.
What a shame that I've already explained why. Whereas your argument is just that? Why? "Why" is not an argument.
Tippia wrote: No, it doesn't. You made an assertion. Your assertion is incorrect until you provide some supporting argumentation or evidence to prove otherwise. As long as you adamantly refuse to answer the very very very very trivially simple question GÇ£whyGÇ¥, we have every reason ever needed to say that your suggestion should absolutely not happen.
No, I offered an opinion as proven by the phrase "my 2 cents" and then proceeded to detail why I held that opinion. What I did not do was make a statement of fact, or posit a theory which can be proven or disproven. Therefore what I said was not incorrect. The very reason that you are asking "why" is because you have no valid bases to attack the opinion that I hold. Otherwise you would do so.
Tippia wrote: You provided the answer to your own question by your refusal to answer mine. I don't have to lift a finger.
No, I provided neither the answer to my question nor a reason for you not to lift a finger to hold a stance. |
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Posted - 2014.11.11 21:48:38 -
[37] - Quote
baltec1 wrote:
No it doesn't.
Piracy is an advertised playstyle in EVE and has been from day one. Why would CCP get rid of not only a core playstyle of EVE but also the only risk a high sec hauler will ever face in space?
Good thing I haven't advocated for removing piracy or risk from the game! |
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Posted - 2014.11.11 22:01:07 -
[38] - Quote
baltec1 wrote:
You are when you demand nerfs to ganking.
Except that nerf != wholesale removal.
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Posted - 2014.11.11 22:26:18 -
[39] - Quote
Tippia wrote:No, you really haven't. Why should it be deterred?
Yes I have. I believe that the game is skewed too favorable towards one play style over another in a way that makes no logical sense for it to continue in the manner that it has. I've said this numerous times.
Tippia wrote: Almost correct. My argument is that your refusal to answer a very simple question is all that is needed to show that what you're asking for should not happen. GÇ£WhyGÇ£ is indeed not an argument, and neither is GÇ£why not?GÇ¥, and yet that is all you have offered so far.
And my arguments is that I have not only answered your simple question I have done so multiple times, making your argument baseless. Just because you disagree that the answers I have provided are not sufficient does not make that fact that I have provided them irrelevant. While I haven't sufficiently met your requirements of sanctification, I have offered far more than you have.
Tippia wrote: except that you did neither of those. You offered an assertion, with nothing to support it. You said that the risks in being a permanent criminal are not enough to deter the activityGÇöthat is not an opinion, nor is there any two cents attached to it. It's a normative statement with no explanation why it should be deterred.
Except that I did both of those. We all agree that high sec ganking can be and is a permanent career. My original argument is that this makes no sense from a human point of view since in almost all societies that are in existence today and in the past punishments for crimes that are committed by repeat offenders are harsher than they are for first time offenders. Since Eve does not have this, this lessons the total overall risk of the activity for the offender and makes it easier to justify given that the only real risks are monetary and monetary risk are not permanent.
Tippia wrote: Yes you did. By failing to answer the question of why, you provided an answer to GÇ£why not?GÇ¥ that is GÇ£because there's no reason to do itGÇ¥. Onus probandi is a nasty fellow GÇö you need to learn to not fall for it every time. The best way is to actually start answering that question you've come to loathe: the question of GÇ£why?GÇ¥
The only problem with this line of thinking is that I did provide an answer to the why. What I did not do was provide an answer to your question nested 3 levels deeper into my responses. There's a difference. |
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Posted - 2014.11.11 22:35:33 -
[40] - Quote
Tippia wrote:Valterra Craven wrote:baltec1 wrote:You are when you demand nerfs to ganking. Except that nerf != wholesale removal. Indeed, but what you're very explicitly asking for is a wholesale removal, for no reason that you can articulate.
Except that what I proposed in no way achieves wholesale removal.
Saying something should have permanent consequences is not the same thing as something something should not be possible.
I see plenty of people in high sec moving around in ships that are blinky red and yellow all the time. Very rarely are they shot at because most people are conditioned not because of how silly the game mechanics are these days, i.e that shooting someone that's blinky in a gang opens you up to be shot by everyone in the gang is stupid.
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Posted - 2014.11.12 17:07:43 -
[41] - Quote
Dave Stark wrote:
know how the ganker brought his friends? well so can the bowhead pilot.
we've been through this tired old incorrect spew in every thread containing the word "freighter" for the last god knows how long.
I've seen this argument before and I have no idea why people insist on it.
The problem with ganking is that they have all the advantages. They determine the time, the place, and what their thresholds are. They have the element of surprise and they can have over whelming force.
I know people hate real life analogies here, but I want you to image what life would be like if in every civilized country (US, All the EU nations, Japan, etc) that in order to transport goods via a high speed route like a highway you would have to get an escort to do so. Think about the economic burden that would be placed on just trying to move things. Keep in mind not I'm talking about low sec or null sec right now, which the Somali pirates would be a good comparison to make there. The problem with the mechanic as it exists now is that if people like gankers exist that continually preyed on business etc like they do in eve, they would be systematically hunted down and dealt with. The free flow of goods is vitally important to any economy, and frankly your argument just isn't practical to that end. |
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Posted - 2014.11.12 17:31:59 -
[42] - Quote
Dave Stark wrote:
if people choose not to use all the tools at their disposal it pretty much disqualifies them from making a complaint. if i crashed my car and told the insurance company "no, i didn't try to avoid the other car, it was his job not to hit me" they'd laugh at me. your safety is your responsibility, if you choose not to do everything you can to keep yourself safe - the blame for being the victim of a gank is yours and nobody elses.
So basically your argument boils down to the fact that a tool was given to the players that can't be used to its fullest potential because they have to protect themselves against douchewaffles?
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Posted - 2014.11.12 17:49:30 -
[43] - Quote
Promiscuous Female wrote: how would this be any better than just using a normal freighter
To be honest the entire concept of this ship is entirely asinine. The ONLY reason its being made is because CCP can't get its stuff together and allow people to put assembled ships inside a normal cargo bay. There is no logical reason a bs could not fit inside a freighter. Packaged or not.
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Posted - 2014.11.12 19:03:23 -
[44] - Quote
War Kitten wrote:Promiscuous Female wrote:Valterra Craven wrote:Dave Stark wrote:
if people choose not to use all the tools at their disposal it pretty much disqualifies them from making a complaint. if i crashed my car and told the insurance company "no, i didn't try to avoid the other car, it was his job not to hit me" they'd laugh at me. your safety is your responsibility, if you choose not to do everything you can to keep yourself safe - the blame for being the victim of a gank is yours and nobody elses.
So basically your argument boils down to the fact that a tool was given to the players that can't be used to its fullest potential because they have to protect themselves against douchewaffles? confirming that the afk ratting tool that is the ishtar should be made invincible because I can't use it to its fullest potential when it is being exploded This seems entirely reasonable. Along the same lines, interdictors should have more range and as much EHP as the Bowhead - probably more EHP since an interdictor tool being used for its purpose cannot even receive reps. And catalysts... they need more EHP and alpha. Their purpose is clearly only to destroy. It's even their ship class name. For these tools to complete their purpose, it shouldn't require multiple ships. What other overkill can we justify in the name of tools needing to be easily used to their fullest potential? Because this is obviously a good way to balance things.
Your arguments are disingenuous. No where did I state that I believe this ship should have more EHP. For the record giving ships more EHP to combat douchewaffles doesn't work. There are always more douchewaffles. However what I did argue was that making people have to play with a gang of others just to move junk around in high sec is silly. |
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Posted - 2014.11.12 20:49:57 -
[45] - Quote
baltec1 wrote:
Every single ship in EVE works better when used in a group.
Also a bit disingenuous. A freighter can't physically hold more cargo when its used with a group. A velator can't do more dps when its in a group. A raven can't hold more torpedoes when its in a group.
Better is relative.
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Posted - 2014.11.12 20:58:50 -
[46] - Quote
Jenn aSide wrote:Valterra Craven wrote:baltec1 wrote:
Every single ship in EVE works better when used in a group.
Also a bit disingenuous. A freighter can't physically hold more cargo when its used with a group. No it can't. it CAN however move 12 times faster (webbing frigate) with more EHP (links) while having help if it gets ganked (reps).
While true, how many 18 wheeler convoys do you know that exist in the real world? Its near 0. Moving goods in that manner in heavy populated zone with an effective police force (Which almost every single modern nation has today) would be incredibly expensive and would be a massive blow to any real economy. But I suppose sense can't be applied to internet spaceships because preying on people with minimal limits is core to eve game play. |
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Posted - 2014.11.12 21:05:01 -
[47] - Quote
Promiscuous Female wrote: ah yes the attempting to parallel real life society to a video game option
Ah yes, another person stating the obvious without coming up with a counter argument.
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Posted - 2014.11.12 21:05:49 -
[48] - Quote
baltec1 wrote:
Every single delivery made to Bastion in Afghanistan
Not a modern country. |
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Posted - 2014.11.12 21:08:28 -
[49] - Quote
War Kitten wrote:
Better can fit more than your narrowly defined criteria. You're the one being disingenuous with those silly arguments.
Considering that none of what you talk about is free, I'm not being disingenuous. Enlisting help to move goods is at the bare min an opportunity cost to anyone involved, as well as huge expense to the freighter pilot themselves. Just like freedom isn't free, neither is protection and having to pay someone to help me do a job I should be able to do alone is NOT better. |
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Posted - 2014.11.12 21:10:36 -
[50] - Quote
Promiscuous Female wrote: goalposts status: moved
Would you like me to provide a link to you listing every modern (ie 1st world) nation in the world or are you telling me that you are unfamiliar with the geopolitical situation/turmoil in that country. Either way you have no idea what you are talking about.
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Posted - 2014.11.12 21:12:54 -
[51] - Quote
Promiscuous Female wrote: my counter argument is that trying to draw a parallel to real life in a video game is the height of folly and renders anything that slipped out of your words bindle irrelevant
Oh, do you have an actual reason for the opinion that you hold or do you just like stating things that make no sense as a followup?
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Posted - 2014.11.12 21:17:31 -
[52] - Quote
EvilweaselFinance wrote:Valterra Craven wrote: Oh, do you have an actual reason for the opinion that you hold or do you just like stating things that make no sense as a followup?
said the pot to the shining white beacon of light
Do you guys just like to post to see your own words on the screen or do you not understand what an actual argument looks like? |
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Posted - 2014.11.12 21:19:41 -
[53] - Quote
Promiscuous Female wrote: it's not an opinion, it's fact GÇö-átrying to apply the norms and mores of real life to the infinitely less complex structure of a video game is at once impossible and, frankly, kinda stupid even if it is possible
The difference between an opinion and a fact, is that facts are proven and have evidence to support them. Since your post has none of that, it remains that: an opinion. Now if you want to link some research on how people should relate to games without comparing them to real life or anything else that has context outside of a game, then please by all means.
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Posted - 2014.11.12 21:22:55 -
[54] - Quote
baltec1 wrote:
Neither is EVE. We live in a cruel, war torn world.
News to me. Last I checked Hi sec was patrolled by not only the navies of the respective culture that controls the system, but also by concord. I don't recall ever seeing any of those navies clashing on a regular basis in hi sec on a prolonged war like basis.
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Posted - 2014.11.12 21:24:09 -
[55] - Quote
Promiscuous Female wrote: seeing as your argument falls under this category on the merits of being in the "hella is an opinion" box i fail to see what you gain from shooting yourself in the foot in this manner
Considering that I never stated my argument was a fact or that it should be treated as Gospel unlike you, I have neither gained nor lost anything.
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Posted - 2014.11.12 21:31:15 -
[56] - Quote
Promiscuous Female wrote:Valterra Craven wrote:baltec1 wrote:
Neither is EVE. We live in a cruel, war torn world.
News to me. Last I checked Hi sec was patrolled by not only the navies of the respective culture that controls the system, but also by concord. I don't recall ever seeing any of those navies clashing on a regular basis in hi sec on a prolonged war like basis. apparently in order for players to fight one another in highsec the npcs have to be fighting each other too man this world you live in is pretty trippy
Apparently in your world dictionaries do not exist. Last I checked high sec was not torn apart by war. Or would you like to see some videos on what actual war looks like? |
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Posted - 2014.11.12 21:32:42 -
[57] - Quote
baltec1 wrote: Welcome to Afghanistan.
Right a country that is actually torn apart by war, where the rule of law is questionable. Sounds like low sec and null sec to me.
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Posted - 2014.11.12 21:34:27 -
[58] - Quote
Promiscuous Female wrote:Valterra Craven wrote: Do you guys just like to post to see your own words on the screen or do you not understand what an actual argument looks like?
you not agreeing with our argument doesn't somehow preclude it from being relevant
You not agreeing with my comparisons also doesn't somehow preclude them from being relevant. |
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Posted - 2014.11.12 21:35:38 -
[59] - Quote
EvilweaselFinance wrote: i would actually like to see this dictionary
please post it
http://www.thefreedictionary.com/war-torn
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Posted - 2014.11.12 21:42:22 -
[60] - Quote
Promiscuous Female wrote: agreeing implies that there is an opinion involved
if anything you saying that video games are anything like real life is kinda insulting to the billions of lives that have worked to shape real life
why you gotta tear them down like that man
Considering that everything I've put forth so far is my opinion....
As to your thought pattern, why? What exactly about applying critical thinking to a problem and using examples to put that critical thinking into a context that it can be related to something else tears others down? |
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Posted - 2014.11.12 21:43:58 -
[61] - Quote
EvilweaselFinance wrote:ctrl-f "npc" *no results* ctrl-f "prolonged" *no results* ctrl-f "patrol" *no results* ctrl-f "navy" *no results* hmm it seems your dictionary does not support your argument at all
Well given that my argument is that your arguments make no sense and that you don't back up anything you say, the fact that you don't know how to use a dictionary kinda speaks for itself. |
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Posted - 2014.11.12 21:46:39 -
[62] - Quote
baltec1 wrote:
Suicide gankers. I wonder what that can be compared to...
Then we have wardecs, blood feuds, robberies, piracy...
High sec is not safe, never has been never will be.
To answer your implied question, suicide gankers would be compared to terrorists. You know those people that strap bombs to themselves and blow up other people?
Again, every nation faces this threat. Doesn't mean they are torn apart by war. Doesn't mean that it takes 2-4 people to move an 18 wheeler a couple thousand miles either. |
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Posted - 2014.11.12 21:55:36 -
[63] - Quote
Promiscuous Female wrote: because the very thing you're trying to draw parallels to is completely incongruous with the subject matter at hand
highsec is not a developed country in real life, it is a series of solar systems in a videogame populated by individuals with eternal life
the very underpinnings of real life society is completely unavailable for comparison due to this
So the basis of your argument is that you don't know what your talking about?
A. Eve is populated mainly by humans. B. Only a select few of those humans have the ability to cheat death. C. All of those other humans would have a vested interest in keeping the peace for the systems they control in order to foster trade and the growth of their empires. D. These compare almost exactly to how a real life nation would behave and act in real life. |
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Posted - 2014.11.12 21:56:56 -
[64] - Quote
baltec1 wrote:
I see you are ignoring CCPs own words on this matter.
The reality of the game speaks far more volumes than anything CCP marketing can cook up.
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Posted - 2014.11.12 21:59:37 -
[65] - Quote
EvilweaselFinance wrote: your hilarious retreat into nonsense signals you understand that i am completely correct
Well see there you'd be wrong again. Given that my arguments have always followed the same line of thinking I haven't retreated into anything. But if you knew how to use a dictionary, you'd likely also know how to use the word retreat correctly. |
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Posted - 2014.11.12 22:04:01 -
[66] - Quote
Promiscuous Female wrote: wrongo buddy
every player in eve has the ability to cheat death
we're talking about violencing space boats in a video game, please keep it on topic
I'm not wrong, and on this one point neither are you.
The lore states that there are vast amounts of non capsular players that inhabit the game. While we are the actual players of the game, we are far outnumbered by the inhabitants that are there.
You might be talking about violencing space boats in a video game, but what I'm talking about is the concept that the inhabitants of the game (namely the space navies) would have a vested interest to ensure that stuff didn't hit the fan in their space to ensure the free flow of goods etc.
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Posted - 2014.11.12 22:05:44 -
[67] - Quote
Promiscuous Female wrote:
Linking to something that shows others what you are suffering from doesn't help your case. |
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Posted - 2014.11.12 22:09:11 -
[68] - Quote
Promiscuous Female wrote:Valterra Craven wrote: The lore states that there are vast amounts of non capsular players that inhabit the game.
no it doesn't show me a single player of Eve: Online that isn't a capsuleer
Show me a single posts by CCP that states that the only beings in the game are Capsuleers. |
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Posted - 2014.11.12 22:10:48 -
[69] - Quote
EvilweaselFinance wrote:
so too are the mortal humans of eve who are so irrelevant they have no impact on the game whatsoever
Let me know how that works out for after you fight for a faction in faction warfare and try to accessing an opposing factions space after you stop playing faction warefare. I'd love to see the impending killmail generated by their navy!
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Posted - 2014.11.12 22:11:59 -
[70] - Quote
Promiscuous Female wrote:
Show me a single posts by CCP that states that the only beings in the game are Capsuleers. uh you said players
not beings
do the goalposts get heavy after moving them so much or do you work out
Actually I said humans. Putting words in my mouth is not the same thing as me moving the goal posts. |
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Posted - 2014.11.12 22:13:09 -
[71] - Quote
EvilweaselFinance wrote: deploying the i am rubber you are glue defense
we've got a live one here kids
You don't exactly have the moral high ground to be making character judgments. |
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Posted - 2014.11.12 22:19:39 -
[72] - Quote
EvilweaselFinance wrote:Valterra Craven wrote: Actually I said humans. Putting words in my mouth is not the same thing as me moving the goal posts.
Valterra Craven wrote: The lore states that there are vast amounts of non capsular players that inhabit the game.
i suppose this puts the rest of the attempted facts you've tried to declare into perspective
No it just brings to the fore front a human error. The goal posts have not moved as you recall this was (and still is) the core argument I'm making
Valterra Craven wrote:
A. Eve is populated mainly by humans. B. Only a select few of those humans have the ability to cheat death. C. All of those other humans would have a vested interest in keeping the peace for the systems they control in order to foster trade and the growth of their empires. D. These compare almost exactly to how a real life nation would behave and act in real life.
I bolded the important part |
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Posted - 2014.11.12 22:22:43 -
[73] - Quote
Mr Omniblivion wrote:
What did the space navies think about the recent lapse in technology where they can no longer jump drive more than once every 10 minutes?
Oh also how come the space navies don't put their space navy gear on the market, there is a huge demand for instalocking perma-jamming setups
Not sure, why don't you ask them?
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Posted - 2014.11.12 22:25:11 -
[74] - Quote
Mr Omniblivion wrote:Attempting to utilize Eve Lore in any decision CCP makes is an absolute joke.
The sole purpose of Eve Lore is only to provide context for why we are flying spaceships and shooting each other.
Oh, so you admit that context helps with building things? You mean like putting a poorly built video game system in context within the world it was built in and trying to relate that to the real world to show why it doesn't make sense? Glad to know we agree. |
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Posted - 2014.11.12 22:36:35 -
[75] - Quote
Mr Omniblivion wrote:
What exactly are you trying to argue, I have been pulling a CCP and not actually reading this thread
I'm not going to lie, after the pages upon pages of this thread I had kinda forgotten. But this was the original post I made that got this whole debate started.
Valterra Craven wrote:Dave Stark wrote:
know how the ganker brought his friends? well so can the bowhead pilot.
we've been through this tired old incorrect spew in every thread containing the word "freighter" for the last god knows how long.
I've seen this argument before and I have no idea why people insist on it. The problem with ganking is that they have all the advantages. They determine the time, the place, and what their thresholds are. They have the element of surprise and they can have over whelming force. I know people hate real life analogies here, but I want you to image what life would be like if in every civilized country (US, All the EU nations, Japan, etc) that in order to transport goods via a high speed route like a highway you would have to get an escort to do so. Think about the economic burden that would be placed on just trying to move things. Keep in mind I'm not talking about low sec or null sec right now, which the Somali pirates would be a good comparison to make there. The problem with the mechanic as it exists now is that if people like gankers exist that continually preyed on business etc like they do in eve, they would be systematically hunted down and dealt with. The free flow of goods is vitally important to any economy, and frankly your argument just isn't practical to that end. |
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Posted - 2014.11.12 23:37:30 -
[76] - Quote
Promiscuous Female wrote:but hey let ol auntie promfem schoolfeed y'all some actual facts:
fact: it is possible to suicide gank nerds in highsec fact: ccp is the sole arbiter of whether or not this is allowed fact: it'd be pretty effin trivial to disallow weapons fire on another player in highsec fact: they haven't fact:
and here is the big one
no area of space in eve is 100% safe
this has been Paroxysm of Facts by Promiscuous Female, facthaver
Fact: Eve is not perfect. Fact. The balance in Eve is not perfect. Fact. Eve is programmed by imperfect beings. Fact. A lot of people disagree on a lot of those program mechanics work.
See I too can state things that are true and factual and have no real bearing on anything.
So let me add some more facts. Fact. I've never advocated for High sec to be 100% safe. Fact I've never advocated for ganking in high sec to be wiped off the face of the map. Fact. I merely pointed out that as it stands the current game mechanics don't make sense to me and are illogical. Fact. I pointed out that it is a poor argument that some people's play styles should dictate everyone else's play styles.
That being said. What I've been advocating for this whole time is that high sec ganking still needs some adjustments and that players that want to play under the assumption that they should be able to dictate a vast majority of the parameters under which they operate, that the solution was to give them a taste of their own medicine and grant them blinky red and yellow permanently.
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Posted - 2014.11.12 23:44:46 -
[77] - Quote
Promiscuous Female wrote: and yet nothing in eve even remotely approaches the complexity of real life institutions
but hey if we wanna do this, i've got a real humdinger
there's nothing stopping me, being a first world country haver, from selecting an unlucky random off the street and snuffing their shit
however if i do that the likelihood of me getting punished and potentially even murdered by the state is pretty darn high
eve is similar because if i snuff someone's shit i get punished by the state in the form of explosions
Except that there are several problems with your analogy and how you are applying it.
Generally speaking it depends on how you define "high chance". As posted earlier by someone else there are actually a quite a high number of unsolved crimes, up to and including murder. I would say your chances of getting caught are entirely dependent on the methods you use and how careful you are to cover your tracks and maybe a bit of luck. Given the stats of the FBI I'd say your chances are actually only moderate that you'd get caught.
The point I'm trying to make in this is that a once off crime can be pretty hard to track down. But given the continued repeat behavior your chances are going to go up as well as the severity of your punishment.
This is not true in Eve. In eve you are allowed to commit crime into infinity with no real long term consequences or even consequences that scale given the amount of crime you commit. Point the out the illogicialness of this using the real world context is not foolish and actually quite pragmatic given the circumstances when trying to explain how human behavior would be dealt with in normal situation. |
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Posted - 2014.11.12 23:46:23 -
[78] - Quote
Promiscuous Female wrote: "players should not be able to dictate a vast majority of the parameters under which they operate, here is a list of parameters under which players must operate"
The problem is A. that you are misquoting what I said. and B. I'm not advocating for more for the same. I'm advocating that the activities be more balanced to the degree under which they are committed. |
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Posted - 2014.11.12 23:51:35 -
[79] - Quote
Mr Omniblivion wrote: If only there were a way that they could seek advice from players and actually utilize those ideas in the design of the game going forward, instead of just assembling a player representative group and throwing ideas at them saying "here is what we are doing".
This is how you get awful design decisions like jump fatigue. Seriously. Let's introduce a completely obscure and terrible mechanic to nerf jumps instead of mechanics already in the game, like changing jump fuel usage to have exponential costs. Because always travelling in gates in every ship is great game design
Well I wont disagree with you that the new jump mechanic is needlessly complicated. But to be fair you are complaining wanting to have your cake and eat it to. Your very alliance were the ones that spear headed the null sec agenda recently to CCP and this is the mechanic that resulted in that feedback. You can't say on hand that you should be allowed to tell ccp their game sucks because they source feedback from players while at the same time giving them feedback on why their game sucks and expect them to take you seriously! |
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Posted - 2014.11.12 23:56:53 -
[80] - Quote
Promiscuous Female wrote:
the ganker is not at fault for the poor choices of the target, who hath stuffed the coffers to the chock with filthy lucre
You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
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Posted - 2014.11.12 23:57:52 -
[81] - Quote
Promiscuous Female wrote:Valterra Craven wrote:But to be fair you are complaining about wanting to have your cake and eat it to. this is basically the summation of the incursion community's feedback in this thread
Which is completely irrelevant to the point I'm making since A. I'm not part of the community. and B. none of my arguments are related to their community. |
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Posted - 2014.11.13 00:00:27 -
[82] - Quote
Promiscuous Female wrote: actually ccp rushed through jump fatigue on short notice and gave the csm 0-12 hours (depending on the TZ of the particular csmhaver) to actually think about it before they drove the ol' clown car onto eveo for initial feedback
if you were even remotely engaged in this community you'd know that but i guess that is asking too much
Which only happened because of that document that a vast majority of the null sec alliances leaders signed and sent to CCP. Put another way, why would CCP react so quickly all of a sudden to a problem that's been in existence since cap ships were brought in game... oh right.
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Posted - 2014.11.13 00:02:14 -
[83] - Quote
Promiscuous Female wrote: jesus christ you are comparing eve ganks to sexual assault
i thought i was a sociopath but holy shit
Nope. I was pointing out how poorly constructed your argument that its the victims fault that they got killed. I'm sorry that simple concepts are so hard for you to follow. |
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Posted - 2014.11.13 00:03:41 -
[84] - Quote
Promiscuous Female wrote:Valterra Craven wrote: Which only happened because of that document that a vast majority of the null sec alliances leaders signed and sent to CCP. Put another way, why would CCP react so quickly all of a sudden to a problem that's been in existence since cap ships were brought in game... oh right.
this is not the case you'd know that if you were even remotely engaged with the community
Care to put your statement on the line and actually back it up with a researched timeline of events or are you going to continue being lazy? |
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Posted - 2014.11.13 00:06:02 -
[85] - Quote
Mr Omniblivion wrote: If you think that CCP actually moved more quickly because of that signed article and it in any way affected their decision making, then you're in for a pretty awful surprise.
I'll give you that its a possibility that it didn't. But given how things played out it is not an implausible conclusion to come to given the circumstances. |
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Posted - 2014.11.13 00:07:30 -
[86] - Quote
Promiscuous Female wrote: no you literally compared being ganked in a video game to sexual assault
this is a thing you did
No what I literally did was compare your argument of victim blaming to a real life situation that happens on a regular basis to show you how stupid it was. Its not my fault that you have poor reading comprehension. |
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Posted - 2014.11.13 00:10:51 -
[87] - Quote
Promiscuous Female wrote:
Care to put your statement on the line and actually back it up with a researched timeline of events or are you going to continue being lazy?
a scant week or less elapsed between the statement, one that ccp probably didn't even read, and the fatigue change being published to eve-o
they've also been talking about force projection nerfs for months prior to the paper in question[/quote]
Well you are right about one thing, they have been talking about changes to force projection for some time (I still remember Fozie trying to double the cost of isotopes and how everyone on the forums pointed out that was a bad idea).
That being said, what they hand't shown in those prior months was a real willingness to make big changes to their game that would make a lot of the customers unhappy and do so in a very short time frame.
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Posted - 2014.11.13 00:13:43 -
[88] - Quote
Promiscuous Female wrote: you used sexual assault
in comparison to an action
in a video game
no amount of justification you can bleed from your word hole is going to change that
Except.
That's not what I actually did.
For your statement to be true. I would have had to have said ganking is just like a sexual assault. When what I actually said was blaming the victim for their fit or cargo and saying its their fault is similar to others blaming the victim of a sexual assault for the way they dress.
No amount of repeating your nonsense will it make it anymore true. |
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Posted - 2014.11.13 00:20:18 -
[89] - Quote
Mr Omniblivion wrote:Valterra Craven wrote: (I still remember Fozie trying to double the cost of isotopes and how everyone on the forums pointed out that was a bad idea). Do you have a link to this? I want to see this and how did I miss this thread :(
I had to dig DEEP to find this thread. But I finally found it. Just FYI I stay on top of all dev posts by checking the dev posts daily to see what they say.
https://forums.eveonline.com/default.aspx?g=posts&t=340420
Though I meant to type double the usage of isotopes when used to jump ships. |
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Posted - 2014.11.13 00:21:10 -
[90] - Quote
Promiscuous Female wrote:Valterra Craven wrote:[quote=Promiscuous Female] When what I actually said was blaming the victim for their fit or cargo and saying its their fault is similar to others blaming the victim of a sexual assault for the way they dress.
keep on backpedaling
Keep on using words without knowing their meaning. |
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Posted - 2014.11.13 00:23:13 -
[91] - Quote
EvilweaselFinance wrote:Valterra Craven wrote:Promiscuous Female wrote:
the ganker is not at fault for the poor choices of the target, who hath stuffed the coffers to the chock with filthy lucre
You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger. Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately? holy lawl being ganked is just like being sexually assaulted, a thing eve online poster valterra craven actually just argued was not expecting that
Shame thats not what I actually did... |
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Posted - 2014.11.13 00:32:37 -
[92] - Quote
Querns wrote: There's gotta be a better way to win an internet argument than to try to drag sexual assault into it. That sort of thing should not even be in your playbook.
If there is a better to win that particular point, then please by all means share. I'd love to hear it.
I won't hold my breath waiting for it though.
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Posted - 2014.11.13 00:38:12 -
[93] - Quote
EvilweaselFinance wrote: perhaps if the only way you see to win an argument is to insinuate your opponents are rapists, you should consider it a sign your argument is a bad one and you should admit you were wrong
Well if i had actually insinuated that my opponent was a rapist then I would consider my argument a bad one. But considering that's not even remotely close to what I did, means I don't. |
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Posted - 2014.11.13 00:42:01 -
[94] - Quote
EvilweaselFinance wrote: is this another situation where you have forgotten the thing you posted like we had a few pages ago
what you posted is right here in black and white you're not going to be able to pretend you didn't
Nope, I actually re-read the statement several times within the last 5 minutes just to ensure that what I'm being accused of didn't actually happen and every way that I look at it, what you accused me of is not possible.
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Posted - 2014.11.13 01:14:02 -
[95] - Quote
EvilweaselFinance wrote:
perhaps you should read it a few more times then and then once you get why your post was so offensive, then go read your post about "well i had to do it, it was the only way to win an argument over internet spaceships"
you also have failed to wrestle with how offensive your comparison of the loser of an internet spaceship pvp encounter in a game based on having losers of internet spaceship pvp encounters to victims of sexual assault that has been pointed out repeatedly
perhaps you should mull that over as well, while i contemplate how awful a person i am because i victim-blamed when i told my brother that he lost a game of chess because he kept walking his important pieces into my pawns
i didn't have to kill his queen, it is truly wrong to tell him he is to blame for losing his queen. he is the victim here.
Done. Now, I completely understand why you are offended by my argument. I'm not saying saying the case I made wasn't extreme. But it was extreme on purpose. The argument that many gankers have made that its the victims fault that they got killed is as equally offensive an extreme to me. I know of no other example that is not as equally extreme that would convey how vile the argument that the victim is at fault for anything is.
As to your other point, I haven't failed to wrestle with anything, because I wasn't comparing the loser of a spaceship game to a sexual assault victim. For the record I in no way shape or form think they are even remotely the same thing. What I did do was point out the distinction that if that line of thought were carried out (which it often is with grave consequences in real life) that it also applies to other situations that are vile and reprehensible and in neither case are they valid lines of thought.
I'd also like to point out that all of your examples to date are pretty disingenuous. For starters the participants of both tic tac toe and chess are playing under the guise that there will be a winner and a loser. On the other hand a person playing in hi sec is under the guise that his game time should be allowed to be spent playing the game in a solo manner if he so chooses. Its already been pointed out that fitting for tank in some situations is irrelevant. (I've got a kill mail proving this of a fully tanked mining barge on one of my characters that sill got ganked when TEST was all butt hurt they got kicked out of Null sec and decided to poop on other people who didn't care one way or another) Code is a perfect example of how you fit being completely irrelevant to the fact of whether they kill you or not. In either case the person getting ganked has zero choice in the matter with the one exception of not playing the game. |
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Posted - 2014.11.13 01:17:19 -
[96] - Quote
Promiscuous Female wrote: he is Todd Akin
What's wrong with Todd Akin? |
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Posted - 2014.11.13 01:21:20 -
[97] - Quote
Promiscuous Female wrote:if it's a legitimate gank then the freighter has ways to shut that whole process down
Oh? Please enlighten me as to the process that a freighter can be completely invulnerable to a gank?
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Posted - 2014.11.13 02:44:19 -
[98] - Quote
Miner Hottie wrote:Valterra Craven, just stop and think very carefully about the analogy you are trying to make: The best IRL comparison to freighter ganking is the Somali Pirates capturing freighters, yachts and the like who are traveling through the Gulf of Aden to ransom their cargo, crew and/or loot the goodies on those ships. Any other comparison, like ****/sexual assault is inaccurate and wrong.
I have thought very carefully about this. I think very carefully about a lot of things. The problem with your analogy is that it fails on many levels. Somali Pirates operate in open uncontrolled waters were there are few deterrents and very limited if not non existent police and or military response teams. (Though the US navy has respond to a few of their attempts) The best place your analogy would work in Eve would be Low Sec. This discussion is not about low or null sec piracy. The best analogy of a freighter gank to the real world would be to compare an 18 wheeler or armored truck being attacked in broad daylight in the middle of Dallas. A place that has a police force that is very heavily armed and also patrols quite readily. You will note that I also said in posts after my original comment that A. I don't believe that sexual assault in any way shape or form relates to ganking and B. that is not the comparison I made.
Miner Hottie wrote: Also, victim blaming is dumb on so many levels I won't even go there.
We agree. Despite whatever example people come up with, referring back to the laptop in the car as one of them, it is not the victims fault that they are a victim. Because in the end, while it is possible to mitigate risk, risk is never eliminated. Under those circumstances if a person is intent on stealing something, then no amount of mitigation is going to prevent that from happening. A victim can not chose, nor dictate the actions of others, and therefore can not be held responsible for them.
Miner Hottie wrote: However, playing Eve, a game known to encourage non-consensual PVP means taking steps to manage your risk is sensible and prudent. You consent to those risks when you undock. No one makes you undock or even play this terrible game. Note, the worst that happens in Eve is your ships is blown up (like someone blowing up your car or favorite speed boat) and the parts and cargo stolen (like the Somali pirates do) and then you are podded (there are no real world comparatives to that which I can think of that do it justice) any and all real world analogies need to work within this framework.
I 100% agree with you. Which is why all of my analogies work in exactly the way you described.
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Posted - 2014.11.13 02:49:40 -
[99] - Quote
Promiscuous Female wrote:
being in highsec doesn't grant you special purchase from this ironclad fact of life in Eve: Online, a spaceship game
Funny, because I agree with you. I 100% think ganking should be allowed. I 100% think you are well within your right to commit ganks for whatever reason you or anyone else for that matter chooses to do so.
The problem comes into play when you want to argue that your actions should not have equal and opposite consequences, or that somehow the gamer on the other end of the internet is responsible for the choices you make. |
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Posted - 2014.11.13 03:07:48 -
[100] - Quote
Bertucio wrote:
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many.
I fully support your right to have and voice that opinion, which is the difference between me and the majority of goons. Having an opposing opinion is not tantamount to blasphemy unlike what the antics of most of them would lead you to believe. Personally I find that there is risk everywhere in Eve thrilling.
But to be honest, what's funny is that given the current way players play the game is that if you are in stable alliance that is properly setup that 0.0 is far less risky than empire. I've lost far more to ganks in empire than I've even come close to losing in null sec. Which is odd given the motto with greater risk comes great rewards.
Now I'm not saying that all areas of Eve should be played the same. What I am saying is that activities should be properly balanced against each other. And given all of the disadvantages the defender is under compared to the attacker as the ganker, I feel that this balance needs another pass. The problem is that most of the people on the other side would rather result to spewing drivel and nonsense rather than showing/proving why they believe that this mechanic is perfectly fine the way it is. |
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Posted - 2014.11.13 03:09:49 -
[101] - Quote
Zalmun wrote:Valterra Craven wrote: You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
You seriously compared ganking PVP in a video game to sexual assault. Seriously. That's like comparing someone hitting someone with a dodgeball while they weren't looking to sexual assault. Get help.
No. I did not. The fact that you believe so doesn't make it true. What I did was point out how stupid it is to blame the actions of others on the person receiving those actions. It really is that simple. |
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Posted - 2014.11.13 03:45:04 -
[102] - Quote
Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique
Yes I do find it quite interesting just how far you will go to not actually make a real argument and how many words you misapply to situations that don't exist. |
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Posted - 2014.11.13 14:37:35 -
[103] - Quote
War Kitten wrote:Maybe what really needs to happen here is a rebalance of reinforced bulkheads. http://www.eve-wiki.net/index.php?title=Reinforced_Bulkhead for reference. Tech II 25% is a big jump from the 15-19% of meta 1-4, considering these aren't stacking penalized. That could be cut back a bit. Maybe the penalty should also be reduced warp speed too.
IMO bulkheads are already over penalized. Think of it this way, what if you actually had to make trade offs when you fit tank on your PVP ship (aka the mods had a dps reduction added). This is basically what bulk heads do for freighters, they give you more tank at a penalty of your primary stat: cargo hold. |
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Posted - 2014.11.13 14:54:40 -
[104] - Quote
Mike Azariah wrote: Back to the ship. So far I have seen some good ideas and a fair number of bad ideas. No, it does not need a jump drive. Yes I think it could stand a BIT more tank.
Why do you think it could stand a bit more tank? Not that I wouldn't love it to have more HP myself, but do you have specific reasons and data to back this opinion up? My primary problem with this line of argument is that (god help me) I actually agree with fozzie and rise, balancing a ships EHP against this scenario is not the way to do it. I know there was a lot of up roar in the command ship thread when none of the other command ships got a damnation like bonus to raw HP. They didn't cave to anyone there, so why should this ship be any different? If ganking is the reason that you want more HP, then there are better ways to address the profitability of ganking than just throwing raw HP around.
Mike Azariah wrote: For the eft folks looking for the max ehp could you also run the numbers with it having full boosting? IF incursion folks did an armada then that would be a possibility.
Again, why is this relevant? This is not a combat ship, and transport ships are not really designed around fleet/gang warfare, nor should they be.
Mike Azariah wrote: Drone bay, yeah I could see that but like the lack of weapons . . . this is not made to fight directly. So I understand the commitment to the concept.
The ship in no way shape or form needs a drone bay, its not like freighters get a drone bay. This is one of those bad ideas that needs to die in a fire.
Mike Azariah wrote: For the gankers I am curious . . . when Taloses are used is it alpha or a dependence on the 05 or 0.6 slow response of concord to get a couple of volleys in?
I think gankers themselves are being a bit disingenuous with their answer to this question. I think a good bit of the reason they use taloses over dessies in this case is that it takes far few people to gank a freighter with taloses than it does with dessies. That's just my two cents.
Now what could this ship use?
A sensical skill tree. The devs really need to look at how the cap indy ships skills are geared vs other cap ships. The prereqs are in all the wrong places.
More warp speed. Why should this ship be slower than every other cap indy ship? (Especially one that does have fighting capability like the roq)
It needs to have a very small ammo bay. Especially if this ship is geared toward incursion runners. (3-5k range) It needs just enough to be able to resupply the ships it just dropped off but not enough that they can run without resupply for months. Think about how remote most incursions are and how expensive ammo can get that remotely vs how many long jumps it would take to get ammo. Now keep in mind when I move ships I pack their hold full of all the mods they would need to refit to and everything else being ammo. Even 500m3s of ammo isn't all that much in an incursion and that's assuming you can even hold that much.
Now for the interesting bit of fix: It needs to not be scanable. On the flip side to this it needs to always drop the ships. This would make it a true "pinata". You break it but you never know what you are going to get. Could be empty, could have a bunch of frigates etc. My reasoning for this is that assembled ships are a completely different ball game than packed ones. Think about it. I would assume that packed ships have been in some state disassembled (think a raven with the wings taken off so it fits in a nice box). Assembled ships on the other hand are fully combat ready. Meaning that even if a ship around them was destroyed they'd still have hull and armor to protect them from that explosion. I think this would be a far better way to address the ganking than anything thus far provided here. |
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Posted - 2014.11.13 15:07:57 -
[105] - Quote
Marcus Tedric wrote:It has a cargo bay of about that size. I t can also carry haulers just chock full of ammo.
Fair enough, my mistake for not looking at the stats closely enough. Though I don't think people moving ships around are going to have enough room to fit a hauler full of ammo, I do think a 4k cargo bay is perfect.
Marcus Tedric wrote:
The thing about carriage of ships that seems to be missing (by at least p23....) is that Freighters can already carry fitted and rigged Frigates and Cruisers (even a couple of battleships) - lots of them!
I'm not sure this is true. I haven't tried recently but I remember trying some time this year and getting a weird error about ships not being able to go in cargo that are assembled.. |
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Posted - 2014.11.13 15:11:27 -
[106] - Quote
Warr Akini wrote:
I'll have to ask you to retract that claim of disingenuity (not a word)? I see three responses to Mike, mine being one of them, and although the answer you were looking for (Talos = more DPS = less need for manpower) was not directly stated to him, it is both obvious and I'm fairly certain I mentioned the painstaking nature of gathering craploads of manpower in Catalysts to gank something big earlier in this thread. Don't go throwing mud, please.
Your idea of 100% drop rate is for sure interesting, though.
Request denied. I was referring to this post:
baltec1 wrote: for ganking you never try to alpha something this big. Talos use DPS to take down targets before concord can respond just like cats. As far as tank goes you can hit 600k ehp without boosts.
I don't think it did a good enough job of stating the full picture clearly. Therefore I added what I thought was important.
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Posted - 2014.11.13 15:17:32 -
[107] - Quote
Marcus Tedric wrote:
Simply use contracts. I 'moved' when returning to EVE recently - all my smaller ships went by contract, whether I moved them myself (freighter-loads), or got others to help.
AH! That's good to know. Guess you really can teach a vet new tricks. Still I wish work arounds like this weren't needed and that you could just drop an assembled ship into a cargo hold. |
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Posted - 2014.11.13 15:45:08 -
[108] - Quote
War Kitten wrote: The original question was directly about Taloses and alpha from Mike Azariah - there was nothing disingenuous about his reply about the Talos.
You're just being argumentative.
Well its matter of phrasing really. He said "when taloses" are used. I read the question as why are you using taloses vs dessies. The "when" part implies there are more options available to do the same job and they are using taloses over something cheaper. In that case why aren't you using the cheaper method, and the likely answer is man power. I'm not being argumentative. I think that's an important part of ganking math because it means you can gank a ship with far fewer people thereby making it easier to get a group together to gank in the first place.
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Posted - 2014.11.13 15:49:26 -
[109] - Quote
Anonymous Forumposter wrote:
This would defeat it's own purpose as a "Pinata". No one would ever fly it. This feels like you put no effort into thinking your suggestion through at all.
Why would no one fly it? Do you have anything to support this argument? |
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Posted - 2014.11.13 16:01:35 -
[110] - Quote
Anonymous Forumposter wrote: It's by design that you can't just put assembled ships into any of the existing ships. It was intentional and specific. Players using alts would create a courier contract containing their assembled and rigged ship, and then trade it back to themselves so they could then carry the ship in a manner that by design they're not supposed to be able to, and also avoid the risk of having their freighter pilot simply steal it from them by hauling it themselves. They're taking advantage of a loophole created by shortsighted design. It's likely it was never addressed because it was the only method of moving rigged ships through high sec. Now that they're changing that, it's a good time to address this loophole the same way they addressed compressing Minerals into modules and shipping them, then, melting them back down.
Oh? You suddenly speak for CCP now? I was under the impression this was always an issue of coding wouldn't allow it given the way the DB worked. I've never heard that it was an intentional thing done on purpose.
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Posted - 2014.11.13 16:04:34 -
[111] - Quote
Anonymous Forumposter wrote:
Knowing that every single ship in your hull would become glorious loot for gankers would ensure that ganking of Bowheads would be a regular and normal thing if nothing more than just for the fun and tears of it. It would also skyrocket the required EHP to be a sane ship to fly around with or WITHOUT cargo. I really hope I'm right and you're just trolling because the alternative would be kind of pity inducing.
Why would it? The problem is that you assume that gankers can gank into infinity, when the reality is that if A. they don't make money at it they have to stop, or B people pay them to do so (aka Code), but even Code's resources are not limitless. Personally I think you are vastly over stating the problem, because I'm honestly not trolling. Freighter ganking is already a normal and regular thing, but again just because it happens every day doesn't mean that every single freighter is ganked every day... |
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Posted - 2014.11.13 16:09:18 -
[112] - Quote
War Kitten wrote:
You're still being argumentative - the question was about using taloses, not why. Your nitpick about catalysts is obvious - of course you use the cheapest alternative if you have the manpower. If you don't, you scale up. No one has tried to hide that or played dumb about it, which is more or less what you need to be doing to be disingenuous.
Or to quote Inigo Montoya, "You keep using that word... I do not think it means what you think it means."
Oh, if the answer was so obvious and he had all of the information at his disposal, why was he asking the question in the first place? Information is power and giving him a more complete picture is not being argumentative for the sake of it.
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Posted - 2014.11.13 18:37:32 -
[113] - Quote
Masao Kurata wrote:Valterra Craven wrote:This is basically what bulk heads do for freighters, they give you more tank at a penalty of your primary stat: cargo hold. It's not their use on freighters that concerns me, it's ships whose primary cargo hold is of little importance such as combat ships (affects how many cap charges you can carry, that's all), deep space transports (fleet bay is unaffected), orcas (fleet bay, smb, ore bay) and now the bowhead. There is no tradeoff there at all, it's just free tank.
Well really the only case people should realistically be using them is on freighters, and orcas. That being said, don't knock that cargo loss on the orca.
This is honestly a problem CCP created by pigeon holing these ships with such large amounts of hull rather than shield and armor and giving them slot layouts that are most conducive to haul tanking.
You don't hull tank combat ships for a reason, getting resist on hull without a suitcase is none existent. Same goes for deep space transports, that whole class has proper slots and proper HP in their respective niches. So while you can hull tank both its completely inefficient way to get your HP up.
Given prior convention of ORE ships I honestly believe that the HP and the slot layout needs to be adjusted to make it a shield tanking ship (much like a roq). |
Valterra Craven
359
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Posted - 2014.11.13 18:41:27 -
[114] - Quote
War Kitten wrote:For those of you that think hisec should be safe, ponder this...
CCP recently revamped how the crimewatch criminal flagging system works. Can flipping disappeared, and hisec combat in general took a pretty big nerf with the new suspect flag making criminals vulnerable to all. If you commit a crime in hisec, everyone can shoot at you now - not just the person you stole from.
Given the nature of the beast I'm not sure that you can factually make this claim. I'm not per se saying you are wrong, just that I don't believe their is enough evidence to make that claim. I see plenty of bait blinky yellows around minnie systems that have lots of traffic in it. All crimewatch has done is condition people not to be stupid enough to shoot those blinky players given the way the mechanics of assistance are so foolishly laid out.
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Valterra Craven
359
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Posted - 2014.11.13 18:56:01 -
[115] - Quote
Masao Kurata wrote:
Um, obviously you fit a damage control. Everyone does that anyway, it's just that good. As for nobody hull tanking combat ships, haven't you seen any solo brutix fits lately? I just looked up navy brutix losses on zkill and the most recent two were both hull tanked.
K, now go look up all the combat ship kills and compare those to the amount of kills that were hull tanked. They probably died for a reason. |
Valterra Craven
359
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Posted - 2014.11.13 19:36:01 -
[116] - Quote
Mike Azariah wrote:
So I ask, who is the Bowhead closest to and how does its tank/structure compare with theirs? If it is flying as a capital level freighter then it should be tanked accordingly. If it is not then change the rigs and we can discuss it vis a vis the Orca
m
I think this is a poor line of thought. Freighters as a whole need to be re-thought and redone to be more like haulers. Aka they should have their own niche tanks (shield or armor) and not hull. I don't think CCP really did a good job with the stats of them when they were redone with slots and a more holistic approach needs to be taken to the class. Keep in mind that if they were redone it would be possible to tank them via shield or armor if you only give it enough fitting for resits mods etc and not cap size repair mods. That should keep them in balance.
That being said, Both the orca and roq do need a lot of looking at. But given that I think the orca is the closest cousin to the bowhead and the orca is wrongly setup as a hull tanked ship as well, things start to get complicated. So I guess my point is A. why try to compare this ship to other known broken ships and B. why not just try to do it right the first time?
I still think that the bowhead should be re-balanced to have a shield tank with an appropriate slot layout.
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Valterra Craven
359
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Posted - 2014.11.13 19:39:20 -
[117] - Quote
War Kitten wrote:
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
Frankly I think it seems more central to your argument than you are making it out to be. But other than that and "kill rights", I still don't think you have any real data to back up your point. I've seen no decrease in hi sec ganking/high sec griefing activity despite all the changes over the past year or two.
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Valterra Craven
359
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Posted - 2014.11.13 20:23:10 -
[118] - Quote
War Kitten wrote:
You're making my point for me and don't even realize it in your rush to argue - follow along closely this time....
CCP did not try to remove hisec criminality, they only nerfed/tweaked/adjusted/whatever'd** it. Had they wanted to remove criminal behavior in hisec, the crimewatch revamp would've been a really opportune time to do it.
** - feel free to insert whatever term you feel is most genuine here - again, it is not relevant to the point unless you use "removed", and then you'd be being disingenuous again.
*Sigh* Why is it so hard to be civil to others when trying to make a point?
As to your point, I've already stated numerous times that I don't believe high sec should be completely safe and I don't think criminality should be completely removed from the game. What I have said is that the balance for this activity is STILL not there and in my opinion needs work. So considering that I already agreed with the point you're trying to make and that I made it long before you even posted this response, it appears that you are the one that is arguing for the sake of it.
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Valterra Craven
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Posted - 2014.11.14 14:51:00 -
[119] - Quote
War Kitten wrote: My post wasn't even addressing you, it was addressing others that feel hisec should be safe, and I didn't quote anyone.
No, your original post did not quote me. But when I asked you to back up your claims, every other post you made after did:
War Kitten wrote:Valterra Craven wrote:War Kitten wrote:For those of you that think hisec should be safe, ponder this...
CCP recently revamped how the crimewatch criminal flagging system works. Can flipping disappeared, and hisec combat in general took a pretty big nerf with the new suspect flag making criminals vulnerable to all. If you commit a crime in hisec, everyone can shoot at you now - not just the person you stole from.
Given the nature of the beast I'm not sure that you can factually make this claim. I'm not per se saying you are wrong, just that I don't believe their is enough evidence to make that claim. I see plenty of bait blinky yellows around minnie systems that have lots of traffic in it. All crimewatch has done is condition people not to be stupid enough to shoot those blinky players given the way the mechanics of assistance are so foolishly laid out. The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse. If CCP intended hisec to be safe, they would have made it so by now.
Now, the original point you made was that due to all of the changes over that years that high sec ganking and and other activities have been drastically cut down. My point was that I could see no evidence of this, nor did you provide any data to back your assertion up. All of this other tangential business aside, are you going to try to provide the data are aren't you? Keep in mind that while CCP does have a history of making changes, those changes don't necessarily work out the way they intend them too. Given the amount of people in this thread saying that the bowhead should have more HP so that it is not easy to gank and given all of the anecdotal evidence to the contrary of your point, I don't believe you can back up you argument. |
Valterra Craven
365
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Posted - 2014.11.14 17:34:26 -
[120] - Quote
War Kitten wrote:
I did *say* that the modification to crimewatch was a nerf to hisec criminality, but that was not my point. It was just to establish the fact that CCP visited hisec crime mechanics recently. You can argue that all you like about whether it is a nerf or not until you're blue in the face - it is not my point, as I've stated a few times now.
Ok, so if the main point of your post was just to establish that CCP made changes to a system and didn't make everyone completely safe in the process, then why not just say that changes were made? What purpose does it serve to make statements that you can't back up with actual data to support your main point? I understand why you think this is just me arguing, but I'm honestly trying to show you that as it relates to ganking and the bowhead that there is still a problem even after those changes were made.
Put another way, had those changes had any real affect then the amount of people in here asking for more HP on the bowhead would be drastically reduced. It would make no sense for someone to ask for a ship to be made safer to fly if the environment was already safe enough. The problem is that code/goons/etc have basically industrialized ganking. Put another way, the goons have a habit about discovering things that aren't balanced and abusing those mechanics in order to get CCP to change them. I'm not saying this is a bad thing, I see the ganking mechanics as no different. People are abusing game mechanics and its created a lot of frustration from enough people that its going to keep coming up until real changes happen. I don't agree with the mentality that hi sec should be %100 safe, but on the other hand I don't think people should be allowed to gank others to the degree in which they are currently. Very specific targeted attacks for hampering logistics is one thing, but to the degree that ganks occur now and the seemingly indiscriminate nature of the attacks suggest that this is not what is actually happening in practice. |
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Valterra Craven
366
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Posted - 2014.11.14 17:52:54 -
[121] - Quote
baltec1 wrote:Valterra Craven wrote: Put another way, had those changes had any real affect then the amount of people in here asking for more HP on the bowhead would be drastically reduced
Go and look at what M0o got up to a decade ago. Then go look up what gankers were using as gank ships 5 years ago. You will find there has been a huge change over time.
Right, but his argument was not in relation to what MOo were doing (which if memory serves was in low sec/null sec space). He was talking about recent changes to crimewatch etc that related to hi sec affairs. You are correct there has been a huge change in the game over time, since it was first released. However to say that any change has had a real curbing affect on ganking would need to be backed up with data, and everything I've seen suggests this hasn't happened. The fact that gankers just adapted to whatever change has come like using different ships merely proves that while the game has changed, the order of business has not. And until it does, people are still going to complain about it. |
Valterra Craven
366
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Posted - 2014.11.14 18:01:08 -
[122] - Quote
baltec1 wrote:Valterra Craven wrote:
Right, but his argument was not in relation to what MOo were doing (which if memory serves was in low sec/null sec space)..
No, yours argument is.
If his argument wasn't in relation to hi sec ganking then what relevance would it have in a discussion talking about the HP level of a ship in relation to hi sec ganking? |
Valterra Craven
366
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Posted - 2014.11.14 18:13:44 -
[123] - Quote
baltec1 wrote:
I am responding to YOUR argument that ganking hasn't gone down due to changes.
Ok, then lets go off that basis. Relative to amount of players that existed back then compared to now, what data do you have that shows that ganking has gone down? I basically asked him the same question I'm now asking you. Again, I'm not saying you are wrong, just that I haven't seen anything to suggest that this is the case. |
Valterra Craven
367
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Posted - 2014.11.14 18:20:53 -
[124] - Quote
baltec1 wrote:
M0o killed thousands of ships in choke systems over the span of a few days in high sec to the point where CCP had to step in and teleported their fleet to the far corners of null sec.
And how does that differ from events like hulkageddon? |
Valterra Craven
367
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Posted - 2014.11.14 18:31:02 -
[125] - Quote
baltec1 wrote:
This happened before much of what we have now. No KMs, few external sites and a smattering of info on the eve wiki.
So what you are saying is that you are too lazy to validate the claims you make? I only had vague inklings of memories of mOo, but I still managed to find some information on them instead of waving my hand and saying it couldn't be done.
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Valterra Craven
367
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Posted - 2014.11.14 18:39:14 -
[126] - Quote
baltec1 wrote:Valterra Craven wrote:baltec1 wrote:
This happened before much of what we have now. No KMs, few external sites and a smattering of info on the eve wiki.
So what you are saying is that you are too lazy to validate the claims you make? I only had vague inklings of memories of mOo, but I still managed to find some information on them instead of waving my hand and saying it couldn't be done. M0o is the single most influential corp to have ever existed in EVE. I shouldn't have to go hunting around for you.
Oh I'm not saying that you should. I'm just saying I didn't try to pass it off as an impossible task to someone else, nor did I try to make claims that I hadn't looked into myself. I merely validated your claims as false for myself. Though I'm not sure I'd agree that they are the single most influential corp, given the likes of your alliance and founding. I'd easily put money down on goonswarm as being the most influential and I'm saying that as a former BoB member! Whether or not that thats a good thing, *shrug* don't really care either way. |
Valterra Craven
367
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Posted - 2014.11.14 18:41:12 -
[127] - Quote
baltec1 wrote:
You could tank concord back then.
And your point would be what? You still haven't addressed the core of the argument, mainly that you have no evidence to back up the statement that all of the changes that have occurred over the years have curbed ganking in any meaningful way. |
Valterra Craven
367
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Posted - 2014.11.14 18:59:38 -
[128] - Quote
baltec1 wrote: You honestly think not being able to tank concord has had zero impact upon ganking?
You honestly think that's the point I was trying to make? I never said the changes had zero impact. What I said is that given the common occurrence of the activity that the changes haven't curbed it. |
Valterra Craven
367
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Posted - 2014.11.14 19:12:57 -
[129] - Quote
Querns wrote: Except, this is not what you're doing. What you are doing is recursively descending into an argument and asking for forms to be filled out in triplicate. You're not actually demanding evidence for anything useful GÇö-áyou're making busy work in the hopes that your debate opponent will just give up instead of submitting to the massive workload you request. Doing this turns the discussion from efficient point and counterpoint to an exercise in who can demand the most paperwork from the other. The original point is quickly lost, and the conversation goes in strange, unfruitful directions.
I understand that you want people to back up their statements, but the way you're going about demanding it is just irritating. It's far more efficient for both parties to find evidence that the other person is talking out of their ass then trying to turn it into a game of who can produce the most homework.
Find a facet of the discussion that you think is wrong. Disassemble it with your own evidence.
Can you point me to a resource that shows how many ganks have occurred daily that has historical data for years? In essence that is what it would take to shut this debate down. I've done some digging but I can't find a way to even find out how many ganks actually occur in a day without having to verify that every person that died in hi sec in a given day wasn't under war dec and wasn't awoxed.
And that is the point that I'm trying to make. Why do the majority of goons feel the need to make claims that can not be proven or disproven? |
Valterra Craven
367
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Posted - 2014.11.14 19:15:07 -
[130] - Quote
baltec1 wrote:Valterra Craven wrote:baltec1 wrote: You honestly think not being able to tank concord has had zero impact upon ganking?
You honestly think that's the point I was trying to make? I never said the changes had zero impact. What I said is that given the common occurrence of the activity that the changes haven't curbed it. So how do you explain the fact that CCP stated that barge ganking is at its lowest point in the games history?
Does barge ganking encompass all ganking? Did crimewatch have anything to do with it? Did other changes in the game BESIDES given those ships better tank contribute to that? Or are you saying that giving barges more tank was the right way for CCP to handle the situation of barge ganking? And if so would that not also apply to other ships? |
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Valterra Craven
367
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Posted - 2014.11.14 19:35:47 -
[131] - Quote
Querns wrote: Obviously I can't GÇö-áno one compiles information like that. That is why your tactics are so disingenuous GÇö-áyou set up complicated scaffoldings that imply that the points require an impossible level or quality of evidence, then go on about how without this evidence, the whole thing falls down. There's more nuance to conversations than this, and you can't just demand evidence about barely related things all the time and expect anyone to take you seriously.
So you are saying its disingenuous to make an disingenuous argument to fight a disingenuous agreement? Ok, fine, I get what you are saying. What I don't get is why its my burden to prove the claim false when I'm not the one making it in the first place. I don't get how you are supposed to fight an argument that has no disprovable or provable basis on which to fight on.
Querns wrote: Like, I have no idea why you even WANT that information! I have no idea why it even remotely relates to the discussion of Bowhead EHP. Can you even backtrack this conversation to re-assert your initial point?
Well if the argument is going to be that the activity of ganking is now balanced because of all the changes that ccp have made to the game over the years, like concord not being tankable, crime watch improvements, and kill rights, what data besides that would you use?
Baltec did make a good point early about barge ganking going down. But the question is WHY did it go down? Was it because of all the other changes or was it because of adding HP to the ship and/or making it more tankable? In fact I'd like to take my data request even further, it would be nice to see all of this data aggregated out by ship just to see how much an effect the changes have had as a whole and in part since most of the other ships that have been changed have had substantial changes to their HP unlike barges. And this is where the bowhead comes in. If it can be shown that the ONLY deterrent to ganking is ship HP, then why is asking for more HP on the ship a bad argument? For the record, I don't think adding more HP is the right answer, I just think that CCP hasn't gone far enough to curb ganking yet. |
Valterra Craven
367
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Posted - 2014.11.14 20:05:00 -
[132] - Quote
Querns wrote:Valterra Craven wrote: So you are saying its disingenuous to make an disingenuous argument to fight a disingenuous argument? Ok, fine, I get what you are saying. What I don't get is why its my burden to prove the claim false when I'm not the one making it in the first place. I don't get how you are supposed to fight an argument that has no disprovable or provable basis on which to fight on.
I find the assumption that my arguments are disingenuous due to my alliance ticker to be pretty insulting. And, before you start, you've repeatedly mentioned "goons" throughout your discussions to imply a frame of reference to describe WHO is making the arguments, with the express purpose of character assassination. I, on the other hand, have made great pains to avoid the inclusion of posters into any groups, except where it is necessary (e.g.: talking about incursion runners when folks claim that the ship in question is tailor-made to incursion runners.) Including posters in groups is simply unnecessary to argue what I wish to argue.
Well there's this saying about assuming things... I stated that I respect you because I've most often seen you rise above the actions of the majority of your alliance mates. My purposes were not to character assassinate you personally, but to merely build a frame of reference around how a majority of your affiliates argue. Like it or not Goons don't exactly have a sterling reputation for forum behavior and none of that is by my doing. If you are thus offended then perhaps you should rethink your affiliations. You will note that based on my corp history I didn't stay with BoB through the foolishness of the great war primarily because I thought they had poor moral ground to stand on as it were and I left. You are more than capable of making those same choices.
Querns wrote:Valterra Craven wrote: Well if the argument is going to be that the activity of ganking is now balanced because of all the changes that ccp have made to the game over the years, like concord not being tankable, crime watch improvements, and kill rights, what data besides that would you use?
The proof is in the pudding. Before the changes to barge / exhumer EHP, I could take down multiple exhumers using a smartbombing battleship. Observe a few of the kills I scored via suicide gank during the first Gallente Ice Interdiction: https://eve-kill.net/?a=pilot_detail&view=kills&plt_id=590210&m=10&y=2011
(note that the pilot in question has been sold and no longer belongs to me; check the corp history and you'll find that in the dates in question, the pilot was indeed a member of goonswarm federation) After CCP made the barge EHP changes, it's impossible to do this. Eight smartbombs are not enough to take down even the most lightly tanked exhumer. The changes directly increased the resiliency of the ships against suicide ganking, and made the ganker exert more effort and more funds into taking down single targets.
So you are arguing that the only effective deterrent to ganking is and always will be to add HP to ships then? And thereby saying by extension that all of the other arguments that people are making about crime watch are indeed irrelevant to ganking?
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Valterra Craven
367
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Posted - 2014.11.14 20:32:57 -
[133] - Quote
baltec1 wrote: Actually the barge balance pass was a disaster, which is why CCP had to have another go at it. They learned a lot of lessons with that balance pass, the most important being not to listen to bears who want perfect safety in a ship right out of the box.
So, if as you state it was a disaster, why didn't they revert it in their second pass?
baltec1 wrote: Simple fact here though is that CCP themselves have stated and shown that high sec has never been safer. Simply looking at the changes made to the game will show you how this is true. The insurance nerf for example forced gankers to work together and use a smaller range of ships. The introduction of faster concord esponce times ment that gankers had less time to attack someone which meant people with tanks became safer.
Well I haven't seen CCP state this nor have I experienced this safety myself having lost a number of ships after these changes. This here fit being one of them:
2013
System: Raussinen Security: 0.5
[Mackinaw, Mackinaw] Damage Control II Reactor Control Unit II Power Diagnostic System II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium F-S9 Regolith Shield Induction
Modulated Strip Miner II Modulated Strip Miner II
My point is that these indiscriminate ganks still occur and they still occur regularly enough that in my opinion they are still a problem and no amount of HP adjustments are going to fix it. Was it profitable for the ganker? No. (There were 12 cats involved in this particular kill) But it happened anyway, and so will other events that currently happen regularly that do exactly this.
baltec1 wrote: Its idiotic to state that ganking has not been reduced over the years. The simple fact that there are only two well known groups left is evidence enough that ganking is massivly reduced compared to several years ago.
No its not. You've said yourself that the numbers of freighters that have died to ganks in the past two years has remained constant. These ships didn't get the HP buff that the barges did. So given that your timeframe includes the crimewatch changes, then one can conclude that the changes CCP has made over the years have not affected the ganking of all ships equally. |
Valterra Craven
367
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Posted - 2014.11.14 20:42:11 -
[134] - Quote
Querns wrote:Valterra Craven wrote: Well there's this saying about assuming things... I stated that I respect you because I've most often seen you rise above the actions of the majority of your alliance mates. My purposes were not to character assassinate you personally, but to merely build a frame of reference around how a majority of your affiliates argue. Like it or not Goons don't exactly have a sterling reputation for forum behavior and none of that is by my doing. If you are thus offended then perhaps you should rethink your affiliations. You will note that based on my corp history I didn't stay with BoB through the foolishness of the great war primarily because I thought they had poor moral ground to stand on as it were and I left. You are more than capable of making those same choices.
This still counts as character assassination. My affiliations have nothing to do with my forums posting, and I have graciously extended this consideration to others. Building a frame of reference about how the majority of my affiliates argue has nothing to do with how *I* argue and trying to use that as the fulcrum to demand an above-and-beyond level of busywork is asinine.
I'm sorry but that is a pretty flimsy argument considering that before I even mention your affiliations I said you were above them. This is doubly true when the points I was making were referring to how others were posting in this thread and that I was trying to find a way to confront THEIR foolishness. You will note that I never requested you to provide that data, because well you never made that arguement. In my response to you I said I wouldn't refrain from asking others to back up their claims when they were making arguments that can't be backed up. Since I had already stated that I did not observe that behavior from you I'm not sure how you could possibly conclude that were included in the same vein as your affliates.
Valterra Craven wrote: So you are arguing that the only effective deterrent to ganking is and always will be to add HP to ships then? And thereby saying by extension that all of the other arguments that people are making about crime watch are indeed irrelevant to ganking?
Holy Jump To Conclusions, Batman.
Uh, no. That is not remotely what I said.[/quote]
Well then what was the point you were trying to make? I fail to see how how barge HP changes relate to the state of ganking as in hole when looking at changes like crime watch etc.
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Valterra Craven
367
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Posted - 2014.11.14 20:50:24 -
[135] - Quote
baltec1 wrote:
The barge lineup was messed up badly. It wasnt the ganking that was the disater, it was the fact that the barge lineup because very unbalanced and favoured the use of just two ships out of six.
K, so why make the statement when it has nothing to do with the argument of ganking vs hp?
baltec1 wrote: Maby you should look things up before you make baseless claims.
What exactly is baseless about the claim I made?
baltec1 wrote: Its a poor fit.
Compared to what? The fit that most people have on when they get ganked, or the maxed possible tank fit available?
baltec1 wrote: Actually freighters were effectivly nerfed with their change this year due to people being able to anti-tank them.
Well at least you guys are consistently inconsistent.... |
Valterra Craven
367
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Posted - 2014.11.14 21:10:58 -
[136] - Quote
Querns wrote: The principle still applies GÇö your preconceived notions due to the poster's alliance colored your responses. If you were willing to overlook it for me, personally, great GÇö-áthat doesn't excuse you for turning heel and continuing to do it to others.
But did they? My response to you was not colored by your affiliations, therefore I must be capable of seeing past them. To be frank I watch what people say and make judgement based on that. I measure people by their postings and then if they act like a majority of their friends, put them under that banner. If I didn't do that I wouldn't be able to see exceptions like you or myrra (I really need to figure out how to spell his name)
Querns wrote: I inherently discard all information about a poster's alliance and corporation when posting because using that information to assassinate a person's character is poor form. It makes things too easy. I prefer to operate from a position where that cannot be used against me, and I often succeed.
*Shrug* You are a better person and a more effective debater. I have no qualms admitting that. I don't have the skills that you do, therefore asking people to back up their arguments is not inherently a bad strategy.
Valterra Craven wrote: The point is that the barge EHP increase had a measurable effect in reducing the incidence of suicide ganking.
Hell, we can measure it right now GÇö-áI, personally, stopped suicide ganking due to that change. Too much effort for too little reward.
Ok, I can easily agree that adding EHP to a ship has a measurable effect in reducing the incidence of suicide ganking. I think that is almost universally agreed upon, otherwise people wouldn't be asking for the bowhead to have more HP.
What I fail to see is how that is related to things like crime watch and kill rights changes etc. |
Valterra Craven
367
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Posted - 2014.11.14 21:17:34 -
[137] - Quote
baltec1 wrote: That ganking is unchanged over the years.
I never said that ganking has gone unchanged over the years. What I did say is that I believed that changes to crime watch and kill rights havent had a meaningful impact in the incidence rate of ganking.
baltec1 wrote: Compared to a good fit.
Well would you care to show me what you would call a good fit since I took the time and effort to look up my loss mail?
baltec1 wrote: He isnt wrong, you can get more tank. I am also not wrong, you can reduce the tank to well below what they used to have.
I was just pointing out that you one of you said the changes were a nerf and of you said they were buff.
I was part of that discussion too sadly. But I don't remember the numbers being as lopsided as an 175% improvement. |
Valterra Craven
367
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Posted - 2014.11.14 21:25:10 -
[138] - Quote
Querns wrote:Why doesn't the bowhead or freighter simply safe log the moment they start to get bumped?
I've actually thought about this myself, but given that safe warp brings you right back to where you started, don't the bumpers just have to keep bumping you again? Its not as if the bumper is under a time crunch given how slow those ships are to align. |
Valterra Craven
367
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Posted - 2014.11.14 21:41:06 -
[139] - Quote
Querns wrote: You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.
You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation... |
Valterra Craven
367
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Posted - 2014.11.14 21:50:55 -
[140] - Quote
baltec1 wrote:Valterra Craven wrote:Querns wrote: You just stay logged off until the gankers go away. Scouting the gate with an alt helps you figure out when it's time to log in again.
You will have to forgive me for thinking that this example shows why Eve has a tendency to have a bad reputation... A simple web frigate counters the bumping anyway and get the freighter into warp so fast it enters the warp tunnel sideways.
This is very true, what a webbing frigate doesn't do is combat the reputation that Eve is infested by griefers...
(otherwise pages like this wouldn't even exist) http://wiki.eveuniversity.org/Skullduggery_101#What_are_Griefers.3F |
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Valterra Craven
367
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Posted - 2014.11.14 22:06:25 -
[141] - Quote
baltec1 wrote:
That's a rather bad article, Griefing is a bannable offence and is very much not what was described in that site.
Again all true. But given that the distinction between pirate and griefer can be rather grey and confusing to new players, there is a reason that Eve has the rep it does. |
Valterra Craven
367
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Posted - 2014.11.15 00:01:36 -
[142] - Quote
Dreiden Kisada wrote: Gotta say that you claiming to be on the side of Right on Eve's reputation is pretty laffo considering some things you've posted in the past.
Oh, I never claimed to be on the side of "Right".
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Valterra Craven
367
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Posted - 2014.11.15 00:05:44 -
[143] - Quote
EvilweaselFinance wrote: yes, all those newbies flying freighters that are loaded with enough goods they're worth making a special effort to gank
Who said anything about newbies flying the freighters? I was implying that the newbie would be flying the webbing frigate and would be wondering why something like that would necessary for safety...
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Valterra Craven
368
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Posted - 2014.11.15 07:26:58 -
[144] - Quote
Dreiden Kisada wrote:
You did not literally type those words, no. But you did say that Eve has a "bad reputation". And you are suggesting things to fix this "bad reputation".
The opposite of Bad, is Good. Or Right.
Lol, If you think that my suggestion that criminals that gank permanently in high sec should have blinky status permanently is going to fix more than a decade of Eve having a bad rep... well I'm not sure there's anything I could say that would make sense to you. My suggestions were merely to address an imbalance in the games mechanics. Nothing more, nothing less. |
Valterra Craven
370
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Posted - 2014.11.15 16:50:04 -
[145] - Quote
Dreiden Kisada wrote:Dwissi wrote:Let see:
Page 65 by now - last on topic arguments back some 20 pages - check 'Elegant' trolling by playing the words - check Thread hooking for personal discussions - check
BINGO! Hat off for managing this before page 100. What do you mean last on topic argument? This guy's stance is that Eve has a bad reputation, and that his answers will fix that. One of them is to make this new ship ungankable, and to support his theory he points out specifically how none of the changes (Concord now untankable, responds faster, doesn't pay out insurance, tripling the EHP of the most ganked ships) have actually done anything because of reasons. You should accept Valterra Craven on his word alone.
Well they definitely shouldn't accept you on your word considering that you summed up every single one of my arguments incorrectly. |
Valterra Craven
376
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Posted - 2014.11.18 18:35:01 -
[146] - Quote
baltec1 wrote:
It never will because null sec would abuse such a ship to undo the force projection nerfs.
Except that the two have absolutely no relation to each other. The bowhead can't move cap ships and therefore can not undo the force projection nerfs since the force projection was really all about cap ships. Its not like people were complaining that they kept getting hot dropped by battleships in the middle of nowhere.
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Valterra Craven
378
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Posted - 2014.11.18 20:58:24 -
[147] - Quote
baltec1 wrote: Yep, nobody has ever complained about goons being able to project their vast subcap fleets anywhere they wanted for the last four years.
And? Did you forget how easy it was to move packed ships in a freighter which have exactly the same bonuses? Or are you telling me that you rig and fit all of your fleet op ships for every single one of your members? |
Valterra Craven
378
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Posted - 2014.11.18 21:34:46 -
[148] - Quote
baltec1 wrote:
The hell are you even on about?
Thats what I'm trying to find out about you.
baltec1 wrote: This guy wants to stuff 42 cruisers in his bowhead, That makes it far too easy for an organisation like ours to transport our fleets around.
And? The only difference between freighters and the bowhead is that it packs rigged ships only. Both ships have the same fatigue bonuses. So I'm trying to figure out exactly how you are saying that would be OP when you can already move that amount of ships easily. Because from where I sit the benefit from being able to move a rigged vs unrigged ship is not all that overpowered and is merely a convenience. |
Valterra Craven
378
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Posted - 2014.11.19 15:02:12 -
[149] - Quote
baltec1 wrote:
It would save us a metric shitton of money in scrapped rigs and a lot of time in stipping fittings and assembling them again.
Right, but how would being able to transport a crap load of rigged cruisers get around the force project nerf? My point was that even if you could ship 42 rigged cruisers or whatever that your force projection hasn't changed. Only the convenience of being able to move those ships has changed.
Far it be from me to tell you guys how to successfully run an empire, but frankly I'd be surprised if you actually were stripping rigs on a massive scale to move things primarily because it seems like it would be easier just to buy in jita/build in empire and ship things to the edge of the war zone rather than all the way from your home systems. But its not like you guys have massive chests full of cash to do that or anything... |
Valterra Craven
378
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Posted - 2014.11.19 15:52:48 -
[150] - Quote
baltec1 wrote:
It would mean faster deployment times as we would not have to make as many trips to move assets and we would save billions in fuel and rigs and spend far less time stripping fits and assembling them again.
Again, I find it odd that you strip/prefit members ships for them. It seems like a waste of time for one/few person to do that when members can fit their own ships (that and the sheer inane boredom of it all). To be fair I don't know the ins and outs of how you guys actually do stuff, but it just seems like you do so incredibly inefficiently from the arguments you make
baltec1 wrote: Yep, lets just mothball a few hundred billion in ships every time we re-deploy and just import from jita...
Why wouldn't you?A few hundred billion in ships mothballed for a few months given the size of your alliance doesn't seem irrational. Given the scope of your alliance and your need to redeploy a lot would mean that over the long term it would be better to save ships in a given spot for future conflicts rather than constantly shipping and reshipping everything around. Fuel isn't free and I'd image that eventually things would wash out especially if you weren't stripping rigs. |
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Valterra Craven
378
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Posted - 2014.11.19 17:19:14 -
[151] - Quote
Kaarous Aldurald wrote:
I read this at first and I wondered if you had actually gone insane.
The feeling is mutual
Kaarous Aldurald wrote: No, Craven. No alliance can afford to eat a few hundred billion in the red every time they want to move a deployment around. That should be self apparent to all but the most painfully ignorant.
Who said anything about "eating" a few hundred billion? Those ships aren't destroyed, they aren't lost, they just aren't where you need them at a specific given time. Its called a "stash" for a reason. But this now begs the question, just how many sub cap ships does it take for you guys to "win" a war anyway? (I could see this being a lot if you kept getting pipe bombed lol) |
Valterra Craven
378
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Posted - 2014.11.19 17:24:09 -
[152] - Quote
baltec1 wrote:
What inefficient is getting everyone to put together their own ships..
Why is that inefficient when you have the potential for massive parallelism?
baltec1 wrote: We have no control over how they fit them, we have no control over what supplies each member has and we have no idea how long it would take them. We centralise everything so its a case of need a ship? Click on the contract and get the correct ship. This is how you wage wars.
And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?
baltec1 wrote: We moved twice in the last month. In the long term it is not better to have these cashes of ships scattered everywhere when your war chest is empty because you keep on buying hundreds of billions in gear every time you move. We take vast numbers of ships with us on deployments because we need them. Hell I am even lowballing the number massively. The true price is in the trillions.
And now I'm really curious. Just how many sub caps would it take for your numbers to equal "trillions" in ship movements. Or are you suggesting that you move billions of ships? Or just incorrectly counting cap ships as part of the numbers when they aren't even part of this discussion.
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Valterra Craven
378
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Posted - 2014.11.19 17:26:34 -
[153] - Quote
Kaarous Aldurald wrote:Valterra Craven wrote: you guys In case my alliance ticker has malfunctioned, I am not a Goon. Try to pay attention.
Your ticker is not really germane to the point I'm trying to make. How many ships would it take for you to either A. Defend what you have, or B. take more space. |
Valterra Craven
378
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Posted - 2014.11.19 17:34:26 -
[154] - Quote
I just did some quick math.
If you estimate the average price of a ship is 200mil (which should roughly account for either battleships or t2 cruisers) then you would have to move over 5k ships to be in the trillion mark. Is this the number of ships that people need to win wars these days? (honest question) |
Valterra Craven
378
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Posted - 2014.11.19 18:43:16 -
[155] - Quote
Sgt Ocker wrote:Valterra Craven wrote: And you still don't. Just because you give them a ship doesn't mean they can't remove the fittings or change them. Is it so hard to give them a ship and the mods, rigs ammo, etc in the contract?
Simple answer is the obvious. Yes it is much harder to do contracts of ships and mods than it is to do contracts for fitted ships. Imagine you have 200 Harpies and fits to do contracts for, to make a contract and manually go through and select each item needed to fit the ship out is a long process (around 8 to 10 mins per ship). Save the fit in your fitting window, select new Harpy and fit from saved fittings, create contract (around 2 mins total). As for the members changing the fits once they accept the contract - They don't if they want SRP.
Ok that's fine, but the question then becomes when do you rig the ship, before or after you get it to the battle front? (This is what I'm getting at, and IMO the answer is pretty obvious)
Given that you have attrition in battles I'm not convinced that you would need to derig over 5k ships, move them, and then rerig them once you needed to move. It wouldn't make since to have more than a thousand rigged and waiting at a time (and even that number may be way too high) and then once you've won, given the numbers of pilots you have it would be far cheaper just to have them fly the stuff thats already rigged to the next battle, rather then de-rig and re-rig. |
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